you're welcome folks, and glad you're having fun. sorry i haven't put the next installment up yet, but it'll come along... the UV mapping will come after the next tutorial on the Kumari-class (i'll skip the submarine).
(1) How do I cut an object into two separate objects? For instance, if I create a cylinder, then I knife the cylinder in the center. How do I break up that cylinder into two separate objects at the part that I knifed?
(2) How do I do a 'cookie cutter' like operation? Let's say I already have a fuselage. I want to attach a side intake. To do that, I'd start making a box. Then I'd slap the box onto the fuselage. But I'd want the inner side fo the box to adjust to the contour of the fuselage.
Select all the faces of the part to be separated, then press "Move" to make the Arrow Handles appear. Press Ctrl+C to copy the selected area, then press Ctrl+V to paste. This will copy the faces and paste them in exactly the same place as the original faces, so it will look like nothing changed. THEN move the Arrow Handles; you will see the copied/pasted faces move separately from the originals. Move them temporarily out of the way (above, in front, or beside the originals; use only one direction), and delete the original faces from which you made the copies from. Your cylinder is now two separate cylinders.
hey jay? do you know how in depth you wil be going into textures and uv mapping?
so I want to ask you something: how would you do that with Metaseq? you have a Cube (or a Pyramid) and a Ball, and you want to put the ball on the cube (or the pyramid), without he rolls away!
Any tips on the best way to cut a hole in an object?
Example: You have Cube, you wish to cut a hole though the cube and then insert a cylinder thought the hole. The diameter of the cylinder is smaller than the hole in the cube so the internal face needs to be solid.
Hope that's clear.
Cheers JTF