I to created a war game, based on the d20 system from the few times i played battlemech board game but with star trek ships, it started out as a ship with one set of shields and 6 systems for the very first original playthrough, then evolved by having nearly 100 people play it a few hundred times to the point of 12 different systems, + 6 weapon systems i had a box of spent game sheets, everyone thought i was going to make thousands off it.
Specs:
- originally only used 1-3, 6 sided dice, 3 at the most for only move that called for it, deflector dish discharge (federation special weapon)
- ship systems hit was based on probability of 2, 6 sided dice roll (7 had highest probability, then 8 or 6 then 9 or 5, and so on, those systems were weapons, 12 and 2 were bridge and warp core 11 and 3 were life support and structural integrity field)
- a typical role (this is example of most rolls to hit and damage ship, 5 rolls with one weapon) with 2, 6 sided dice "roll for either shield hit, hull hit or miss, if hull, then roll for weapon system or ship system hit, if weapons, then roll to see if it was specific torpedoes, phasers or disruptors (depending on race) if phasers, then roll for which phaser bank, 1, 2, 3 or 4, if 2 then roll for damage (damage depended on weapon used)"
- at one single point a galaxy class was created with such complexity that a certain role of certain numbers could produce a turn where you had to roll 8 times to finish an attack with one weapon, this design was discarded and set the previous last design as the template of which all ships would be designed after
- main shields and back up sheilds + limited transfer ability, + sheild generator that could be destroyed causing the loss of sheilds even if the sheilds are at full capasity, must wait 3 turns for back up sheilds to kick in, they were %25 capacity of regular sheilds.
- destroy bridge by rolling a 12 and cause enough damage, instant kill, roll a 2 (2 dice 1+1) and destroy warp core, you get a chance to do a roll for automatic dump of the warp core (1-4 sucess), if you fail you can try roll for a manual dump (1-2 sucess) if fail, instant kill
- if lose structural intergrity fiels ship begind to loses structural integrity, roll at beginning of turn for 1-3 points of damage per turn every system except bridge and warpcore
- if lose life support, you have 7 turns left to destroy enemy before oxygen runs out (lucky 7)
- 3 main ship sizes, federation small was a defiant class, voyager was %50 larger then sovereign was twice as big as defiant.
3 special attacks for 3 main races, federation deflector discharge, roll for damage to all enemy systems, 1 use only, romulan can cloak last move end of turn then enemy roles for tackion location, if fail romulan lands free attack, 3 uses, klingon gets to use transporter in attempt to take control of enemy ship, 1 use only.
- typical ship systems, shields, sheild generator, life support, bridge, warpcore, structural integrity field, weapons (6 in total)
-4 race introduced, borg, all systems 4x larger than sovereign class, special weapon, cutting beam cuts into ships, removes sections with successful roll, and uses remaining health of extracted system to regenerate cube, enemy ships sheilds had to be down, 1 use per turnship designed to take on 6 other ships (those few battles were kick a$$, and they were close)
side notes:
-a space station was also created 2x the size of a sovereign and half the size of a borg cube but was never really used much
- 6 pages of rules single spaced, both sides,
- a massive 30 mission scenario with branching paths was made and played once with fairly good results on a scrabble board
- a second edition was in the works with 4,6,8,10,12,16,20,30,100 sided die (yes i had a 100 sided die, basically a ball enclosed in a clear sphere with 100 clear panels smoothed on it, had to roll it in a bowl) a proper giant black vinyl hexagon mat was bought for the game.
- I sometimes found 2 or 3 games being played at once then players would call me over about technical flaws in which i would have to work out a reasonable solution, this trial and error quickly helped devise a stable, reliable, and exciting gaming system, while diverse in the 4 races, their minor differences in basic weapons, and great differences in special attacks still ended up in a near balanced system. (not perfect of course but... close)
finally:
Unfortunately about 5 years ago the game was stolen wall1 (ill never get over that) all i have left of it is the vinyl game board, i use it to show off my paper craft builds in the forums here now (everyday single day I want to build it again but to get it where it was literally took hundreds of hours and playthroughs)
I only built it for fun though, not to make money, but if you can market it, go for it, just make sure your not infringing on any copyrights
(sigh...) I miss my star trek game :nope: