I am making a Wargame

Experimental Designs

Papercraft Visionary
Sep 4, 2011
133
0
16
36
West Columbia, SC
I have played wargames since I was a kid and for the past 4 years I have been working on my own wargame, writing the rulebook and even making my own models...the usual routine.

However I'm just curious if a wargame can get somewhere if there is enough attention drawn to it. See I build my own models so when I have a demonstration of the game someone who is interested can have an army to play with.

I'm guessing that since I got my own materials I could attact someone of importance such a publisher to take interest in my project but that's the snag. Where do I go from here? I know there are processes involved in order to get a game published but I don't know where else to start other than wowing a small crowd here and there.

I'm not here to just to show it off, I eventually want to make a profit somehow.

If you want details on this game I'll be happy to explain it.
 

zwave343

the human lazor
May 18, 2011
151
0
16
in a bees nest
I have heard of this. Kinda like those 3rd person steategy games. Meh, ive been avoid them for a while even tough im a massive fan of strategey gamesbandleading massive armies in to overkill ansmall scout patrol. Meh, what the heck. Give me all the details!
 

Experimental Designs

Papercraft Visionary
Sep 4, 2011
133
0
16
36
West Columbia, SC
The title is a work in progress so I stuck with something a little generic like Battlefield.

It is of 20mm scale which I know is a oddball scale for wargaming but seeing as the scale I'm working with has a wide range of accessories such as railroad HO scale I believe it is easily adaptable.

As far as gameplay is concerned it is a mix between Warmachine and Flames of War with an ultra futuristic setting, although not the far distant grim future like 40k.

I'll keep the rules a tightly guarded secret for the moment but I will say that I have perfected aerial combat techniques that I have not seen in any game before. Trust me I'm a 14 year veteran when it comes to wargames so I think I have enough clout to make such a statement.

I'm trying to do something ground breaking with wargaming to break some old traditional barriers while keeping it streamlined. It has everything you expect from a futuristic setting: Orbital bombardment, mechas, tanks, power armor troops, high tech aircraft and exotic energy weapons.

It is all still a work in progress.
 

Sanginus

Member
Mar 8, 2011
158
5
16
Germany near Hamburg
still sounds interesting, specifically the tank,mech and powerarmor part :)

although I personally, the 20 mm scale is a little too small

some air combat games i`ve so far played, "Check Your Six", and Aerotech
Full Thrust. FT which I did like best it`s simple and complex at the same time.
Especially you can adapt it to all games.
 

Experimental Designs

Papercraft Visionary
Sep 4, 2011
133
0
16
36
West Columbia, SC
28mm is a little too clumsy and cumbersome for aircraft. I have many mechanical and practical purposes for 20mm. Making card models that small isn't a problem for me yet but it will be once I start making troops and other organic models.
 

hall120

New Member
Sep 14, 2011
7
0
1
I too think you could show us some pictures of models and etc. so we could make better image, thx.. I think it could be quite enjoyable ;)
 

bigemugamer

New Member
Oct 9, 2011
38
0
6
47
Winnipeg, Manitoba
I to created a war game, based on the d20 system from the few times i played battlemech board game but with star trek ships, it started out as a ship with one set of shields and 6 systems for the very first original playthrough, then evolved by having nearly 100 people play it a few hundred times to the point of 12 different systems, + 6 weapon systems i had a box of spent game sheets, everyone thought i was going to make thousands off it.

Specs:

- originally only used 1-3, 6 sided dice, 3 at the most for only move that called for it, deflector dish discharge (federation special weapon)

- ship systems hit was based on probability of 2, 6 sided dice roll (7 had highest probability, then 8 or 6 then 9 or 5, and so on, those systems were weapons, 12 and 2 were bridge and warp core 11 and 3 were life support and structural integrity field)

- a typical role (this is example of most rolls to hit and damage ship, 5 rolls with one weapon) with 2, 6 sided dice "roll for either shield hit, hull hit or miss, if hull, then roll for weapon system or ship system hit, if weapons, then roll to see if it was specific torpedoes, phasers or disruptors (depending on race) if phasers, then roll for which phaser bank, 1, 2, 3 or 4, if 2 then roll for damage (damage depended on weapon used)"

- at one single point a galaxy class was created with such complexity that a certain role of certain numbers could produce a turn where you had to roll 8 times to finish an attack with one weapon, this design was discarded and set the previous last design as the template of which all ships would be designed after

- main shields and back up sheilds + limited transfer ability, + sheild generator that could be destroyed causing the loss of sheilds even if the sheilds are at full capasity, must wait 3 turns for back up sheilds to kick in, they were %25 capacity of regular sheilds.

- destroy bridge by rolling a 12 and cause enough damage, instant kill, roll a 2 (2 dice 1+1) and destroy warp core, you get a chance to do a roll for automatic dump of the warp core (1-4 sucess), if you fail you can try roll for a manual dump (1-2 sucess) if fail, instant kill

- if lose structural intergrity fiels ship begind to loses structural integrity, roll at beginning of turn for 1-3 points of damage per turn every system except bridge and warpcore

- if lose life support, you have 7 turns left to destroy enemy before oxygen runs out (lucky 7)

- 3 main ship sizes, federation small was a defiant class, voyager was %50 larger then sovereign was twice as big as defiant.
3 special attacks for 3 main races, federation deflector discharge, roll for damage to all enemy systems, 1 use only, romulan can cloak last move end of turn then enemy roles for tackion location, if fail romulan lands free attack, 3 uses, klingon gets to use transporter in attempt to take control of enemy ship, 1 use only.

- typical ship systems, shields, sheild generator, life support, bridge, warpcore, structural integrity field, weapons (6 in total)

-4 race introduced, borg, all systems 4x larger than sovereign class, special weapon, cutting beam cuts into ships, removes sections with successful roll, and uses remaining health of extracted system to regenerate cube, enemy ships sheilds had to be down, 1 use per turnship designed to take on 6 other ships (those few battles were kick a$$, and they were close)

side notes:

-a space station was also created 2x the size of a sovereign and half the size of a borg cube but was never really used much

- 6 pages of rules single spaced, both sides,

- a massive 30 mission scenario with branching paths was made and played once with fairly good results on a scrabble board

- a second edition was in the works with 4,6,8,10,12,16,20,30,100 sided die (yes i had a 100 sided die, basically a ball enclosed in a clear sphere with 100 clear panels smoothed on it, had to roll it in a bowl) a proper giant black vinyl hexagon mat was bought for the game.

- I sometimes found 2 or 3 games being played at once then players would call me over about technical flaws in which i would have to work out a reasonable solution, this trial and error quickly helped devise a stable, reliable, and exciting gaming system, while diverse in the 4 races, their minor differences in basic weapons, and great differences in special attacks still ended up in a near balanced system. (not perfect of course but... close)

finally:

Unfortunately about 5 years ago the game was stolen wall1 (ill never get over that) all i have left of it is the vinyl game board, i use it to show off my paper craft builds in the forums here now (everyday single day I want to build it again but to get it where it was literally took hundreds of hours and playthroughs)

I only built it for fun though, not to make money, but if you can market it, go for it, just make sure your not infringing on any copyrights ;)

(sigh...) I miss my star trek game :nope:
 

Experimental Designs

Papercraft Visionary
Sep 4, 2011
133
0
16
36
West Columbia, SC
I apologize for my abscence since my last post but I fell on some financial hard times and I'm in the process of trying to make a slow and very gradual comeback. Until I get moved in at my new place my posts are going to be few and far between, at least postings of my projects that is.

I'm not a trekky fan but the complexity of your game, bigemugamer, surpasses mine by a few levels and I never could wrap my head around a D20 system. (apparently during a game I can't count that high!) wall1

But I have managed to squeeze some time in making some props for the forum so some of you to appreciate it (or hate it).
 
Z

Zathros

I apologize for my abscence since my last post but I fell on some financial hard times and I'm in the process of trying to make a slow and very gradual comeback. Until I get moved in at my new place my posts are going to be few and far between, at least postings of my projects that is.

I'm not a trekky fan but the complexity of your game, bigemugamer, surpasses mine by a few levels and I never could wrap my head around a D20 system. (apparently during a game I can't count that high!) wall1

But I have managed to squeeze some time in making some props for the forum so some of you to appreciate it (or hate it).


I wish you well and hope for better times for yourself and family. This financial crapahola is affecting everyone, something has gotta give!:curse:
 

Experimental Designs

Papercraft Visionary
Sep 4, 2011
133
0
16
36
West Columbia, SC
I do have some good news. I do have a little more time on my hands until I can find another job. But being without a job is never a good thing unless you're some hippy living off the government welfare, I work for what I got.

I do like the focus on this thread to go into the scale I'm using because some of you think I need to go with warhammer scale or 28mm. Allow me to go in some details on why I prefer 20mm for three reasons:

1 - It is easy to adapt HO railroad models into this game for terrain and scratch made models.
2 - It is practical to have aircraft models in the game without taking up too much space.
3 - This scale is suitable for larger battles even on the standard 6' x 9' table.
 

pastru79

New Member
Aug 16, 2010
20
0
1
montreal
i would be happy to know more about you're wargame.i use to play all sort of wargame before i have kids. for now i am building my grot révolution army. send me some of you're work i will gladly comment on it
 

Experimental Designs

Papercraft Visionary
Sep 4, 2011
133
0
16
36
West Columbia, SC
fair enough... when are we goin to see some models?

Soon my friend. Soon. Have some patience until I get squared away in my new home.

i would be happy to know more about you're wargame.i use to play all sort of wargame before i have kids. for now i am building my grot révolution army. send me some of you're work i will gladly comment on it

I'll reveal most what I can without exposing some unique elements. I am keeping some of this a tightly guarded secret. As I said to zwave343 I'll be posting my work soon enough.
 

Rhaven Blaack

!!!THE MAN BEHIND THE CURTAIN!!!
Staff member
Administrator
Moderator
Jun 12, 2009
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www.deviantart.com
Experimental Designs: You can try contacting Wizards of the Coast. If I remember correctly their main office is still in Seattle, WA. You can also contact some of the other game companies that make these kind of games and see what they say.
Do you have SCI-FI/fantasy convention in or near your town? If so, you can try to market it there, or at least generate interest in the game. You can always start your own publishing company and market it that way.

Either way, I wish you all of the GOOD LUCK in the world and hope that you are successful.