I've been a plastic kit builder for close to 40 years. Can still recall the mess I made building an Airfix Folland Gnat fighter when I was 6 years old.
Card modelling used to be limited to pre-cut HO scale buildings for wargame/dioramas.
Then in about 2004 I was on a 6 month sabbatical from work doing paid research (followed by 2 months sick leave). During that time, being frequently bored, I was doing a LOT of internet browsing and gaming. Looking up some details on Homeworld, I found the Paperstarships site and Gearz Taiidan frigates. Before long I was hooked and was building as many Homeworld models as I could download
I can't believe that these are 4 years old!!!
From there I was saving every file and pattern I could find (never ever get round to building them all I guess, but I can dream I suppose...)
Anyway, as previously stated, there is a huge range of models most unavailable in any other format, relatively low cost, limited mess (sanding painting etc) although I do use loads of varnish coats on the finished model to protect the finish. Flexibility is an issue as well. To be able to resize most models as you like.
Card modelling used to be limited to pre-cut HO scale buildings for wargame/dioramas.
Then in about 2004 I was on a 6 month sabbatical from work doing paid research (followed by 2 months sick leave). During that time, being frequently bored, I was doing a LOT of internet browsing and gaming. Looking up some details on Homeworld, I found the Paperstarships site and Gearz Taiidan frigates. Before long I was hooked and was building as many Homeworld models as I could download


I can't believe that these are 4 years old!!!
From there I was saving every file and pattern I could find (never ever get round to building them all I guess, but I can dream I suppose...)
Anyway, as previously stated, there is a huge range of models most unavailable in any other format, relatively low cost, limited mess (sanding painting etc) although I do use loads of varnish coats on the finished model to protect the finish. Flexibility is an issue as well. To be able to resize most models as you like.