I was referring to making of two bears, and be able to have those gears spin in relation of each other in the proper ration. Now, if the gears did not mesh right, you could stop the motion and fix the mesh as you go alone. One gear would not be driving the other (virtually) but it would look that way. By eing able to control the speed, and stop at the right point, one could draw a shape that defines the parts of the gears that aren't inter meshing properly and use that shape as a way of fixing the problem. One could then "Array, Polar" the shape, around each gear, then use the shapes to "Split" the gears. The end result would be gears that work properly.
The other suggestion was just being able to make a figure, and assign pointss, at the elbow, wrist, knee, fingers, etc, that would be the center of rotation, and stay that way till removed. Such a figure, being able to be posted, and stored, imported into other works, would a valuable tool in designing anything around a person. This can be don in a cumbersome way now, but is extremely time consuming. Imagine having a figure sitting in a virtual car, airplane, etc,, clicking on "Move", "One click on the hand, Osnap set to near, and watch the arm unfold and reach out to the gear shift lever, or button on the dashboard. The fix pivot points would then show how the figure would have to reach, too far, you would see the whole body move on it's pivot points.
That's a tall order beyond my capabilities. It would be neat though. Something like what is done on this site:
https://scratch.mit.edu/projects/613599/
It would be awesome.
