Alright, he has got a ball:
I tried to make the sphere as seamless as possible. I cut out the pattern quite close to the outlines and scraped off any visible light grey lines with my cutter. I'll definitely have to practise the water-shaping because my first attempts were a bit messy (maybe I used too much water or the paper was too thin; the result started to wrinkle in the corners). So the sphere was assembled "dry".
I cut off all flaps, cut small glueing strips from scrap paper and glued the pieces together on the back side. Combining the two halves was a bit tricky because the paper strips I added took away some of the flexibility of the parts. I managed it though. The toughest part was attaching the two octagonal end caps to the ball. This is where I got a bit sloppy. You can see that in the picture directly above; if it had been done correctly the texture would have ligned up perfectly. But, well, there are many ways to display the model and hide the flaws.

(The easiest way would be to print the pieces again, cut the texture greeblies out and glue them onto the existing panels.)
The unfold of this sphere is ingenious because it is very efficient (it saves much paper; believe me, I edited it and each result required much more space) and it is pleasing to the eye from various perspectives. If the sphere had been made as a series of orange slices or rings it would have looked strange if it was not displayed vertically / horizontally, as if it was not aligned correctly.
However, I'm not finished with this one yet. Right now I'm experimenting a bit with the head. I have entered a new level here because I am tweaking the unfold on a 2D canvas (since I do not have the original 3D model). Stay tuned!
