I am excited that this is being designed and built. I am greatly looking forward to trying my hand at building it myself!
Thank you for the kind words!I am excited that this is being designed and built. I am greatly looking forward to trying my hand at building it myself!
You can count me in! I would be glad to build this.@mijob Thanks! I'll add you to the the list.
In fact, It would be a good time to make a list of potential beta-testers:
The ones who've actively volunteered:
1) @Rhaven Blaack
2) @mijob
The ones I'd like to recruit:
a) @micahrogers
b) @Revell-Fan
c) @zathros
If all goes well, I'd like the beta-testing to begin in March or April of next year (2022).
Yes, I got the file you posted and it opened up niceley in Blender. Thank you, it's a good find. The version I am going for comes from the actual screenshots of the CG model the used in the show. I'm attaching a couple pictures to show the difference between the model you found and the show's CG model.Did you try the file I posted? I got it to Render. See pic below. It could save you a lot of time and seems very accurate.
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Yes, I'll be doing a cockpit interior. I was actually amazed by how big the cockpit interior of the Hammerhead is.Are you going to make a interior?
Great Idea RB...Lovely idea
Blender is a capable program, but you are right, it's not that intuitive. I'm sure you've heard the saying: "There's the right way. The wrong way. And then there is the military way." The same applies to Blender. Blender tends to have its own way of doing things. Instead of going A, B, C, D, and E; with Blender it might end up going from A to B, then E to C, and then finally doing D.I see what you mean, the front engine intakes paint makes them look more different than they are, but the exhaust on this CAD model are way off. Most of the rest of the model is pretty accurate. I do hope that you will make leading edges on your model. Getting flowing lines and the compound curves of this model is quite a job. When I use a CAD model as reference, I usually tear 90% of it out, and use the over all shape to draw mu Control Points over, to get the right shape. I use pictures, like you do, to get the right shape. I exploded that Mesh a bit to show you that since most of the model is right, you could save a lot of time. With the parts separated, it would be easy to make proper exhausts. Stick with whatever method you are comfortable with. I do not know the capabilities of Blender, it's a bit unintuitive to me, so I stick to Rhino. This model will be a handful to make properly. Good luck!
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