The work continues...
Hi everyone, been busy the last few days - several replies at once to various questions here:
Hey SJSquirrel,
I wondered,have you started with the Olympic Carrier/Liner models yet?
I have been working on the Colonial Liner a little here and there, but have been focused on the Shuttle (which you've finished already) and the Heavy Raider (which is almost done). The colonial liner is next on my list. That particular ship has about 6 different variations in the ship pack. Once I clean up the mesh, changing the texture to the other variations should be a slam dunk, so we could make all of them available pretty quickly. I'd like to do the whole nine yards on that one, unless you really want to do the unfold.
I'll get you the heavy raider this weekend. I don't mind working away at the other meshes, it's just I'll have to slow down a little after the raider and liner. While I work on the Liner and I can start on whatever mesh you want next so I keep you busy too.
the kit was great. the only problems i had were self created with recesing panels.if someone will send me a clean 3d model ill try my hand at one.
all my projects go on hold when new battlestar models come out!!
Thanks for the feedback. If you want I can send you the Meta mesh I used to create the original pattern, or send me the details and I'll create a second revision with recessed panels. That would be fun.
hey is there a reason i cant put textures on in pepakura? been doing it in photoshop elements but it is a real pain.
You can put textures on in Pep, but it's somewhat limited. You have to get a texture file that is the same size and shape as the original, then update the specific regions (engine, hull, etc). The uv data that tells Pepakura what portion of the image maps onto which areas of the 3D model is already set and as far as I know, can't be changed in Pep. So your new texture file has to have the engine texture in the same place as the original texture file, the hull texture in the same place, etc. etc. It would be far more efficient to do the new texture in the 3D model.
And besdides, the original problem of the textures not showing up for should be easily solvable.
ill try im not real proficiant at cleaning up 3d's but ill take a crack at it. im used to light wave so i tend to get lost in met,and blender.
nothing, if you're used to lightwave we can convert the mesh to lwo format for you.
SJ