2, The Hair Anime-style hairs seem to be complicated business. Well partly because hairstyle is, basically,what animes use to distinguish between characters...:mrgreen: So that's why you get fancier and even fancier hairstyles in recent works... But as cardmodel designers, we are of course free to make our own interpretations on the hairstyle seen in the anime/manga. --Reality can be disregarded, as most of these hairstyles can never exist in the real world! Example... My random model Meirin Above is how she's supposed to look... So how are we doing as cardmodelers? a, Forehair This is how most designers would portray the stranded nature of human hair. The forehair is only going to be viewed from outside, so we can afford to have single-sided surfaces. Remember the hair is a certain distance away from the forehead, due to the way it's always being portrayed in animes, so making the hair stick to the bonehead is undesirable... On the part where the hair joins the head, a little deformation of the head is acceptable, in order to get the right shape of hair, since the head would be hidden inside anyway. (And... how on earth would you make a pigtail like that... Well, you get strands of coloured paper and wind them just like the real thing sign1) b, Backhair The hair at the back of the head can essentially be modelled as a solid "block" in most cases (save for when your character has a great big fancy hairstyle...), just like a skinhead being displaced outwards by a distance. Unlike face, whose design must take into account of build-ability, the hair can be designed in any desired way, since the texture of it would cover the most visible seams on the model. (P: It's good to unfold into vertical strips) c, Trailing hair It's the most attractive part of most anime characters, and of course, we have even more freedom in this case. You can design a very detailed and realistic mesh, or let a beautiful texture do the trick. Be sure that the surfaces are double-sided though, since the hair can be visible from both sides. The place where the hair changes from being single-sided to double-sided should be one polygon above the point where the bulk hair separates into strands. P: A special warning, pepakura cries when it comes to double sided surfaces. So don't use the "make double sided" command in Meta, the best option is: select the surfaces you want to make double-sided, then copy them into another empty object, and use "invert" to invert those duplicates. This way Pepakura will be nice and happy when it comes to unfolding. Another example... -Reality -Virtual And of course, this is only my way, which I learned pretty much from Suiraku's designs, so again, looking through M'Gakuen models would be beneficial. Those who wish to go OUT of the box... ends up creating something much more impressive (image courtsey of the original creator): Original site: ƒvƒ‰ƒXKAREHA So that's the hair dealt with, moving onto the body next!