1. i-amarobot

    i-amarobot New Member

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    I finished my first model whose template i designed myself today, which was a bit of a learning curve lmao but also quite fun.
    the model is marian hawke from dragon age 2
    1.jpg 2.jpg 3.jpg 4.jpg 5.jpg 6.jpg 7.jpg 9.jpg
    starbuck, DanBKing, Tonino and 3 others like this.
  2. zathros

    zathros -----SENIOR---- Administrator

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    Wow!! .Great, please disregard the P.M.'s, I didn't see this thread. Great design. I think figurines are the hardest to design. This came out really good. I will be approving your gallery pics in around 5 minutes. :)
  3. Revell-Fan

    Revell-Fan Co-Administrator Administrator

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    HOLY MOLY, this is impressive!!! Great work on the figure. How did you design it?
  4. i-amarobot

    i-amarobot New Member

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    thanks, i got a 3d model that was extracted from the game and then simplified it in blender and then made the template, it took me a couple of months of working on it and then rage quitting though
  5. zathros

    zathros -----SENIOR---- Administrator

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    We definitely could use a good tutorial written up for Blender. Such a thread would be archived and made available as a download for future reference!
  6. i-amarobot

    i-amarobot New Member

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    yeah blender isnt very user friendly, my method is just merge vertices and then sort out the uv mapping later
  7. i-amarobot

    i-amarobot New Member

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    i have now started working on the template for hawke's mabari, i call her rabbit
    2015-11-18.png
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  8. spaceagent-9

    spaceagent-9 Right Hand Man and Confidant

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    man, that just blows door off everything !! I would love to design an ultra-man model like that!! great job!!
  9. zathros

    zathros -----SENIOR---- Administrator

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    How did you get that far!! If I could get that far I might try it again, for now it's Rhino 5.0 for me. ;)
  10. i-amarobot

    i-amarobot New Member

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    i just keep merging all of the vertices to simplify it so it ends up in a pattern that will be good for a template and then keep exporting it into pepakura designer to make sure that the template is all ok. it take a long time and it is pretty repetitive but it gets the job done
    i have started fixing the texture now
    2015-11-18 (2).png
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  11. zathros

    zathros -----SENIOR---- Administrator

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    What other formats does Blender export to?
  12. Revell-Fan

    Revell-Fan Co-Administrator Administrator

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    Wow, you are doing great! My first (and only) weapon of choice is SketchUp. It is simple (and sometimes nerve-wracking when it comes to rounded shapes) but it does its job. :)
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  13. i-amarobot

    i-amarobot New Member

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    it exports to .dae .bvh .ply .stl .3dx .fbx .obj .x3d
    thank you, i tried to use that when i first started but didnt really get the hang of it (i might have been a bit overambitious though and tried to make a 3d model of a drd without knowing anything about 3d models)
  14. DanBKing

    DanBKing Dan the Man

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    I am no where near as experienced in graphic design as the rest of you on this thread, but in my VERY limited experience with SketchUp, I like SU8 better than the new version......... Much simpler to use, IMO .........:)

    Respect to you guys that can do this sort of work......:bowdown:

    I love building your designs too....... ;)
  15. Revell-Fan

    Revell-Fan Co-Administrator Administrator

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    SU8 and SU6 are essential for papercrafting: SU8 works smoother and has better plugins, SU6 is needed to export the model into *.kmz(4) format for Pepakura unfolding. ;)
  16. Ron Caudillo

    Ron Caudillo Creative Advisory Consultant Moderator

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    This is amazing work, ESPECIALLY considering it is a first attempt!

    The build is superb also. Congratulations!
  17. ganeshsingh158

    ganeshsingh158 Member

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    I love how the face comes together, the seams don't interrupt the flow. Very nice!
  18. i-amarobot

    i-amarobot New Member

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    ah thank you both, i almost had a hand of her heads at one point
    DSC_0200 1.JPG
  19. zathros

    zathros -----SENIOR---- Administrator

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    The hand of an artist!! If you posted that big enough, I'd use it as a background for my Desktop!! It's kind of awesome, those heads on a nice looking hand, incredible juxtaposition! :)

    I can work with .Obj and .stl files directly, if you ever wanted to share ideas. I can export to those formats as well. :)

    Get away from using tabs and make the lines on the face glue edge to edge, use a glued up strip of paper on the backside, and the face will not only smooth out incredibly, but if you use a glue like "ZIP DRY", you will be able to go go in there with a round object and smooth on the heads and give them a more organic feel. You can glue glass to leather with this stuff, and it's non toxic and lignin free (will not yellow). I get if from Micheal's Craft Stores. Not sure where you are from, but their all over the U.S.. My 2 cents worth. ;)

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  20. zathros

    zathros -----SENIOR---- Administrator

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    In regards to "How did You get that far, if you could show how to make simple shapes, that would be an incredible start. I don't understand how you get the depth and UV Mapping. I am not oblivious, as I have designed some stuff, it is just from a more industrial background as I used to make helicopter and aerospace project parts. This thing even has innards!! :)


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