Herc Driver said:
Here's a link to great downloads of steam/diesel, passenger, freight, and a new route all free and very well done from Canadian Pacific.
http://www8.cpr.ca/cms/English/General+Public/Train+Downloads/default.htm
I downloaded and tried that Kicking Horse Pass Route. Anyone else do so and notice several problems with it? For example, in one of the two activities that comes with it (the one in which it is snowing) it is physically impossible to get your train up one of the hills. You can have the throttle wide open, all brakes completely off, the sander on; and the train will still eventually slow to a crawl until it is barely moving at all. After about 20 minutes during which the train moves perhaps 40 feet, the coupler between the lead locomotive and the rest of the train breaks.
The other problem comes during an activity I assigned for myself in "explore route" mode. I made up my own "The Canadian" excursion consist with all four F7 locomotives in an A-B-B-A configuration, plus 11 of the coaches. The train was to run from Field to Eldon and back again. To do this I wanted to turn the observation car (the one that features the passenger view from the vista dome) on the wye at Eldon before placing it on the other end of the train so that it would be facing the correct way (rounded end to the rear) for the journey back to Field.
My procedure for doing this seemed to be working well until the last bit, when I was coming through the exit leg of the wye, ready to put the observation car in position to be coupled to the "new rear" of the train. I had uncoupled the lead locomotive, CP 1401 (since the tail part of the wye is so short, it can't hold much more than one locomotive and one coach without running through the buffers before getting in position to switch to the exit leg), ran it around the train and then coupled its nose to the tail of the observation car; then shunted the car into the wye. Now coming out of the wye, the locomotive was in the lead although facing backwards in relation to its direction of travel.
I was moving at about the posted yard limit of 15 mph, when all of a sudden my projected speed indicator went to zero, so I put on some extra throttle. My projected speed was still zero. The "wheelslip" indicator light turned on, so I put on the sander. Still projected zero, and I'm already down to about 10 mph. I threw the throttle wide open. No dice. My train ground to a halt, then began to move the opposite way. However, it only moved a few feet before the "wheelslip" indicator switched off, and the locomotive suddenly regained power and started back in the direction it was before. THEN just as quickly it stopped and reversed again. The train was now bouncing back and forth with the locomotive and car bucking hard against each other as though they may come off the rails at any time.
My reaction was "WTF?!" The grade here is not that steep, especially compared to what is seen elsewhere on this route. One locomotive certainly ought to be able to keep one passenger car moving. Stranger still, the coach seemed to be stuck to the locomotive. I opened up the coupling driving aid and attempted to uncouple the two, to stop the uncontrolled bucking and extricate my locomotive so it could pull out, maybe take on a helper and have another run at it. However, even if I did this during the part of the "cycle" when the locomotive was in control and pulling the coach, the two vehicles would not seperate spatially and would almost immediately re-couple automatically. Finally I closed the throttle, put on the brakes and stopped the train. Then I released the brakes, and with the sander on threw the throttle wide open. The train IMMEDIATELY started bucking futiley back and forth again. I found that if I kept rapidly double clicking on the coupler to keep uncoupling the cars the split second after they joined back together; the train could make some forward progress.
However, the train was now constantly making the whoosing air sounds of letting off brakes, even though I had done so quite some time before. It was also constantly making the click-creak sound of switching the reverser back and forth, even though I was not doing so and the indicator said the control was staying in the proper position. At least my train HAD finally progressed to the place where I planned to spot the observation car, then rejoin all the locomotives and run them round to the other end of the train and back the entire rest of the train into the OC. Just as I was about to put on the brakes, I got the "Train Simulator has encountered a problem and needs to close" error. This has happened each time I have tried to execute this procedure.
CRAZYNESS! Any thoughts! Does the observation car have a mind of its own that causes it to resist locomotives???!!!