(TOS) Colonial Viper (MK-I)

Revell-Fan

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If anyone wants to add lights you must not forget the lights on the front landing gear. There are only a few scenes showing the Viper with the gear down (three or four in total) so this detail could be missed. ;)
 

Rhaven Blaack

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If anyone wants to add lights you must not forget the lights on the front landing gear. There are only a few scenes showing the Viper with the gear down (three or four in total) so this detail could be missed. ;)
If I do add lights, I may wait until I can make the 1:32 scale version.
 

Awry_Chaos

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The answer to that is quite simple. Recess the panel lines. Detail the landing gear a bit more. Add lighting (which I need to relearn how to do that again).
Sweet! Lighting would be cool, especially with the cockpit area. And landing/navigation lights would be cool too.

Maybe do a lighted Head-Up-Display in the cockpit. :cool:
 
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Rhaven Blaack

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Technically, it didn't have one, but it should have one. I don't remember the Viper from the new series having a HUD either.
None of them had a HUD system. Now with that being said, it would be possible to put a "projector" in it to "project" a HUD image on the front of the canopy. Or have a system in the helmet that projects images and information of the face shield.
 

Revell-Fan

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Yep. Now if you remember TOS correctly the helmets did not have any glass at the front either. Reason for that was that the crew wanted to avoid reflections in the glass that would be recorded in camera. They came up with the idea that the "light ring" at the front was an invisble forcefield which would protect the pilot just like a glass front would. The same "logic" was applied to "Knight Rider" later with the "Passive Laser Restraint System". That one replaced the seat belt which - if you look carefully - Da Hoff never put on in ANY episode during the entire run of the show! What a role model - having an automated car do all the driving and not strapping in himself! :sticktongue:
 

Awry_Chaos

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Yep. Now if you remember TOS correctly the helmets did not have any glass at the front either. Reason for that was that the crew wanted to avoid reflections in the glass that would be recorded in camera. They came up with the idea that the "light ring" at the front was an invisble forcefield which would protect the pilot just like a glass front would. The same "logic" was applied to "Knight Rider" later with the "Passive Laser Restraint System". That one replaced the seat belt which - if you look carefully - Da Hoff never put on in ANY episode during the entire run of the show! What a role model - having an automated car do all the driving and not strapping in himself! :sticktongue:
All true. The 80s were an interesting time for television shows. Knight Rider was one of my favourites. I was in love with Bonnie -- and I wanted my own KITT. Hoff was one of my favourite actors of the time. I also liked Airwolf.
 
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Awry_Chaos

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None of them had a HUD system. Now with that being said, it would be possible to put a "projector" in it to "project" a HUD image on the front of the canopy. Or have a system in the helmet that projects images and information of the face shield.
That's actually a good idea!
 

Revell-Fan

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All true. The 80s were an interesting time for television shows. Knight Rider was one of my favourites. I was in love with Bonnie -- and I wanted my own KITT. Hoff was one of my favourite actors of the time. I also liked Airwolf.
INDEED! But there was another, hmm... What was the name..?


:Grin:
 

zathros

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You could always print the skin on really thin paper, then cut out each panel section and glue it over the model's section. You would in effect be making natural panel lines, and giiving the model a piece by piece texture. You cut the thin panels so there are no black lines, that way the panels lines underneath come through and give a 3D effect. :)
 

Awry_Chaos

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You could always print the skin on really thin paper, then cut out each panel section and glue it over the model's section. You would in effect be making natural panel lines, and giiving the model a piece by piece texture. You cut the thin panels so there are no black lines, that way the panels lines underneath come through and give a 3D effect. :)
Excellent suggestion!
 
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Rhaven Blaack

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You could always print the skin on really thin paper, then cut out each panel section and glue it over the model's section. You would in effect be making natural panel lines, and giiving the model a piece by piece texture. You cut the thin panels so there are no black lines, that way the panels lines underneath come through and give a 3D effect. :)
Once the 1:32 scale version is available, I plan to print a set of the template on printer paper, cut out each panel (and removing the black lines) and layer them in place 0n the cardstock pieces, so the lines would be "recessed".
 

Revell-Fan

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You could always print the skin on really thin paper, then cut out each panel section and glue it over the model's section. You would in effect be making natural panel lines, and giiving the model a piece by piece texture. You cut the thin panels so there are no black lines, that way the panels lines underneath come through and give a 3D effect. :)
That is what I will implement with the 1/18 Viper to hide the seam lines of the three parts of the nose. They do not line up with the texture / panel lines but if you cover the seams with thin plates matching the area within the panel lines you'll get an instant finish and grooves at the same time.