I'm impressed. :thumb: :thumb:
I've tried everything to keep that track clean. Even thought about the good old 240 volt car repair shop angle grinder. Give it two hours of running and had to clean the wheels and track again..... and again........ and again......... and again....... ad infinitum.
Even drilled holes in bogies and added extra pickups to non-powered wheels. Wired two locos together to give it a 24 wheel pickup to try and get more than a few hours out of the layout, and consisted them (on DCC) hoping that one loco will pull the other over the dodgey/dirty/turnout bits without stalling.
Moved to DCC to see if the constant voltage would improve it.
All........ nup.
However............... a raindrop size drop of Labelle 107 sparingly put around the layout and PRESTO!!!!!
I run a dual mainline, of about 60ft of track each (120 ft in total plus yards), and in total, about a milli-raindrop every 20ft or so on each rail.
And even with that amount it was really too much. Any "elcheapo" loco (i.e. Lima junk, that only drives from 4 wheels and has 4 wheel pickup (2 front-left & two right-rear) of a 12 wheel loco (and has rubber tyres to improve grip on the non-powered driving wheels) will slip and wheel-spin even on the flat especially around curves, with a load of about 5 passenger cars. All wheel drive and pick up locos traction is still fine.
They run sooooooooooooooooooooooo quiet, and glide effortlessly at minimal speed over anything, including turnouts and crossovers. I've dropped all the "Start Voltage" and "kick rates" etc from the DCC decoders, and just set the speed tables to "straight line" (0 - 128), and the better locos will creep along over anything at speed step 5!!! I wasn't using acell/deceleration values due to the stalling probs I was getting after a few hours running. No probs now and have set up the decoders reeeeeeeeeeeeeeeel kewl like.


I reckon I've got about 20 hours running so far, without any degradation of performance.
Brilliant. Best thing I've ever done to the layout.



:thumb: :thumb: :thumb: