SR2 Normandy Design and Build - continued

Progress?

How is the progress going on the engine, i notice on the original meshes on the Normandy SR2 there is quite alot of editing on the engine to the wing. I'm glad someone like you with skills is tackling the Normandy SR2 into a paper model:cool:.

Well, right now the unfolding department is waiting for the next release from the editing department, which has made some progress but is not working very efficiently. Meanwhile the assembly department has been very busy building other stuff. Apparently modular origami has become a near obsession, with the past few months seeing the production of 5 swans, a flying crane, a flying Canada goose, a couple decorative ornaments, and currently the beginnings of a fairly large dragon, and a build of a robin by Johan Scherft.

Word from the editing department is that editing on the wings and engines is about 80% complete, and the final design parameters and assembly procedures have been established, so the remaining 20% can proceed quickly as soon as cognitive resources become available. After that the unfolding department can do their thing (subject to resource availability), and if we can get the assembly department off the origami stuff we'll be set.

Apparently once editing of one wing/engine set is complete it can be mirrored, and the textures adjusted in far less time than it would take to edit both sides individually. Or so I'm told :cool:.

Hopefully I'll have more news sooner rather than later.

Steve
 
Great Work

I#ve been following this thread closely as a guest for the past few months since I started looking for the Normandy SR-2 Model.

I just had the feeling it could not hurt to let you know that there's anotherone appreciating all the Work put into this Model.

Thank you, Sir!
 
I#ve been following this thread closely as a guest for the past few months since I started looking for the Normandy SR-2 Model.

I just had the feeling it could not hurt to let you know that there's anotherone appreciating all the Work put into this Model.

Thank you, Sir!

Thanks Norton. It does help get me back on task to have comments like that. Even a simple "how's it going" question like Anthony asked the other day reminds me I'm slacking and helps bring my attention back to it.

After that enquiry I put in an hour or two of editing and made great progress.

You really need to talk to the supervisors of the editing department and tell them to get the workers to stop frakking around, or else you'll fire them.

:wink:

You're absolutely right, and I had just such a talk with them yesterday! Hopefully I'll have updates soon.

Thanks for the nudges everyone.

Steve
 
Thanks Norton. It does help get me back on task to have comments like that. Even a simple "how's it going" question like Anthony asked the other day reminds me I'm slacking and helps bring my attention back to it.

After that enquiry I put in an hour or two of editing and made great progress.



You're absolutely right, and I had just such a talk with them yesterday! Hopefully I'll have updates soon.

Thanks for the nudges everyone.

Steve

That's no problemo :mrgreen:, Steve your thread should be on the sticky for all the hard work, you deserve it:thumb:.

BTW , those models that i seen where you can buy them of the Normandy SR2 i herd review that they have a bad rating on them , my brother inlaw purchase one the other week that he received , the front nose snap right off & he did not removed it out of the package. The size is way small it around 6 1/4" in length, the painting is excellent & the detail is tops but it got me thinking of not purchase one, to me don't waist your money on one of them.If you are getting one with your game then you can see what i mean about them.
http://www.ebay.com.au/itm/Mass-Eff...erchandise&hash=item2a188e6ab6#ht_4047wt_1248

http://www.ebay.com.au/itm/Mass-Eff...erchandise&hash=item41614c613a#ht_1413wt_1163

I rather build steve Normandy :thumb: & knowing that the size is perfecto , that i build it from scratch & that i can hold it with out falling apart on me.

Mark
 
This model is looking really amazing. Can't wait to see more!

I want to buy this game for the Xbox, to experience on the big screen......but all my game history/saves are on the PC. Ashley, you will be mine again.

It's possible to convert your PC saves into Xbox saves and transfer them, with a bit of dedication. A bit of Google-fu lead me to this website that will convert between them:*http://legion.cal24.pl/me2/
And this one which tells you how to do it in reverse:*http://social.bioware.com/forum/Mas...rted-to-Mass-Effect-2-Xbox-360-5840954-1.html
I imagine that, with a bit of ingenuity, you could follow these instructions in reverse to arrive at big-screen ME3 joy.
 
Small update

Well, for those of you wanting an update, here's the latest. As usual, things tend to work out in unexpected ways. The editing department finally got back to work on the wings and engines, and this work led to a re-design of the lower hull section, in order to make attaching the wings easier. This made the lower hull simpler and easier to build as well.

It turns out that the delays in the production department were fortuitous, since they would have been test building the old version of the lower hull instead of the new version, so that time and effort would have been wasted anyway.

The editing department now estimates that design and development is about 00% complete. All that remains is to design some internal support structures for the engines, so that the wing supports will mate properly with the engines, keeping everything lined up and solid so you can safely play with your model when it's done.

Just imagine how you feel zooming through the house with your space ship. Zoooom! Zooooom! Fire Weapons! Zoooom! Zooooom! Hard to starboard! Zoooom! Zooooom! Whoooosh!

When I have more time (which has actually been scarce lately due to the need to work for a living) I'll post a few screen shots. In fact, I'll bring my laptop to work tonight and do what I can between flights. Good idea!

Later.....

Steve
 
It's possible to convert your PC saves into Xbox saves and transfer them, with a bit of dedication. A bit of Google-fu lead me to this website that will convert between them:*http://legion.cal24.pl/me2/
And this one which tells you how to do it in reverse:*http://social.bioware.com/forum/Mas...rted-to-Mass-Effect-2-Xbox-360-5840954-1.html
I imagine that, with a bit of ingenuity, you could follow these instructions in reverse to arrive at big-screen ME3 joy.
Incredible find. Thank you
 
As this is the SR2 are you going to add any of the optional upgrades? Also, i'm really quite confused... do you have multiple people working on this model? You keep referring to departments but I think maybe you're just being silly and referring to them in jest.

Any way, love the work so far!
 
Actually I started the whole "departments" silliness. I work at an engine refurbishment facility and share an office with the supervisors, so I merely told sjsquirrel what I would tell them (in jest, I assure you; I'm merely a photographer, not a line boss or anything like that). It's just an attempt at light-heartedly poking sjs with a stick. sign1
 
As this is the SR2 are you going to add any of the optional upgrades? Also, i'm really quite confused... do you have multiple people working on this model? You keep referring to departments but I think maybe you're just being silly and referring to them in jest.

Any way, love the work so far!

I plan on adding the main gun suggested above. I don't recall any other upgrades at the moment.

And yes, the department stuff is just a silly analogy for my scattered mind and lack of focus. Definitely some attention deficit happening.

Actually I started the whole "departments" silliness.

No, I actually started it. It was my idea! MINE! Darn marketing department trying to take credit for everything again! sign1


Nice work as all ways steve :thumb: on editing those wing & engine is seen in your photo album.

Thanks Anthony. I posted those pictures in preparation for an update and request for input, but ran out of time and haven't finished that yet. Stay tuned....

Steve
 
Input requested

Hey gang, I could use some input from all of you. I'm kind of waffling on how to make the wing and engine assemblies nice and sturdy. The general assembly sequence is illustrated below.


Build the support structure
picture.php


Add the inner wing skins
picture.php


Slide the inner engine base onto the supports and glue it to the wing
picture.php


Build the outer wing skin and slide it into place
picture.php


And finally slide on the outer engine base.
picture.php


The questions in my mind are how much inner support to add to the engines and outer wing sections, and what type of support to use.

Any thoughts?

Steve
 
Make the spares thick, either by laminating or using wood, even trimmed Popsicle sticks. Making the engines with box structures inside to firm them up will then add strength to the whole structure, maybe such that the engines have slots to slide the main spars through and the engines themselves glue to the wing structures making solid assemblies. Just my 2 cents worth. :)
 
Maybe adding cross-supports onto the base support in-between the engines and wing skins. Might leave gaps tho.
 
I was thinking about lego forms, if you would discard the ribs forms or use some of the ribs in the inner section of the wing but make pocket seating in the wing & the engine like similar to a lego. Use box forms in the engine for strength.:mrgreen:
 
Make the spares thick, either by laminating or using wood, even trimmed Popsicle sticks.

Oh yeah, I forgot to mention that I've designed it with the spars 2mm thick, just as you suggest.

Making the engines with box structures inside to firm them up will then add strength to the whole structure, maybe such that the engines have slots to slide the main spars through and the engines themselves glue to the wing structures making solid assemblies. Just my 2 cents worth. :)
You're pretty much thinking exactly what I was, so that's a good sign. The intent was that each component can be made separately, then slid onto the wing spars. The wing spars would ensure that the pieces lined up properly.

I actually have box structures designed inside the first engine section, but I keep thinking they don't add enough support.

Maybe adding cross-supports onto the base support in-between the engines and wing skins. Might leave gaps tho.

I like this idea too, but am having trouble envisioning how to implement it so that I get a good balance between "easy to build" and effective.

I was thinking about lego forms, if you would discard the ribs forms or use some of the ribs in the inner section of the wing but make pocket seating in the wing & the engine like similar to a lego. Use box forms in the engine for strength.:mrgreen:

A very interesting idea. I'll have to ponder this and see where it goes. Building the pockets and mating whatever-the-opposite-of-pockets-is (hands?) could be prone to errors, but it's a workable concept.

Thanks for the input guys. I'm thinking now that what I may just do is go ahead and unfold it as-is and do a test build, then decide how much reinforcement etc is appropriate. I think a vision of the end result is starting to form.

Thanks again,

Steve