SCORPION SHIPYARDS beta test build of the Colonial Viper MK-I

It is time for another installment of photos. I am now working on the engines. I have started with the high engine first. SInce there are quite a few photos, I will be making a few posts just for the high engine.

Here are the parts sheets for all three engines, as well as the alternative intake skins.
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I started with the exhaust.
Here are the parts for the base of the exhaust.
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The base is assembled.
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The exhaust is assembled.
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With this assembly of this engine, make certain that you line up the seams of all the parts, so that it will "draw" a solid line through the engine.
 
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On to the main body of the engine.
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Here is the collar that goes between the main body of the engine and the intake.
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The collar is attached.
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Here is the exhaust, the spacer between the exhaust and the main body of the engine and the main body of the engine.
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The spacer is attached.
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The exhaust is attached.
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Now for the greebling. Here are the parts for it.

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When you apply part 9a, make certain that it lays on the lengthways centerline of the engine, in the exhaust.
I did add a little extra details by raising squares that are on top of the part.
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Here is a side view of it.
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I did the same thing with part 4a
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I apply parts 1c (intake clamps) and 3a (collar pipes)
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I shaped the intake.
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That looks great! :)

When I took a look at the fan texture I noticed that you can in fact implement @zathros 's idea to add a spinning fan inside, even on the high engine. The space is sufficient and the graphics show the complete lamellae. You may have to cut them a tad shorter to compensate for the layer thickness (the thicker the fan the smaller the usable diameter of the intake) but in theory it should work. :)
 
That looks great! :)

When I took a look at the fan texture I noticed that you can in fact implement @zathros 's idea to add a spinning fan inside, even on the high engine. The space is sufficient and the graphics show the complete lamellae. You may have to cut them a tad shorter to compensate for the layer thickness (the thicker the fan the smaller the usable diameter of the intake) but in theory it should work. :)
Thank you! While building this, I am mapping out the areas where and what I can greeble. Layering the fans is something that I am planning on doing. As for being able to make them actually spin is something that I have not considered. However, it is certainly not out the realm of possibilities. With that being said though, I do think that layering the fan blades, would give a bit of added strength to the connections of the component as a whole. Like I mentioned before, this is something that i will be working on the next time I build this model.
 
Making them would be a "PIA", but the vanes really do "Pop" inside of those intakes. :)
Rhaven is the Master of PIA designs, so I guess we may look forward to his own take on this model. I can already hear the little gears spinning in his head..! ;):D
Gentlemen, thank you very much for the compliment! :Drinks: YES, yes, I am indeed the MASTER of PIA design! :hide:
I have to say that I pride myself on such. It, in many ways, has became a strong trait of mine, over the years. Many time, when I have told people about this wonderful hobby and what all you can do with it, have asked me when am I going to stop playing around and get into "REAL MODEL" building? I would respond with "What do you mean by "REAL MODEL" building? They would all same the very same thing; "when are you going to start building "real models"? I would then ask, what is a "real model"? They would respond; "PLASTIC" models. Because, you can get very detailed with plastic models, where you cannot with paper. So, I responded; The definition of a model is a representation of something REGARDLESS of the material or medium. So, paper model building is "REAL MODEL" building. WIth that being said, I have endeavoured to make models as "realistic" looking and to put in as much detail as possible, regardless of the genre. :hide:
 
Gentlemen, thank you very much for the compliment! :Drinks: YES, yes, I am indeed the MASTER of PIA design! :hide:
I have to say that I pride myself on such. It, in many ways, has became a strong trait of mine, over the years. Many time, when I have told people about this wonderful hobby and what all you can do with it, have asked me when am I going to stop playing around and get into "REAL MODEL" building? I would respond with "What do you mean by "REAL MODEL" building? They would all same the very same thing; "when are you going to start building "real models"? I would then ask, what is a "real model"? They would respond; "PLASTIC" models. Because, you can get very detailed with plastic models, where you cannot with paper. So, I responded; The definition of a model is a representation of something REGARDLESS of the material or medium. So, paper model building is "REAL MODEL" building. WIth that being said, I have endeavoured to make models as "realistic" looking and to put in as much detail as possible, regardless of the genre. :hide:
Your right RB
I think that paper modeling is more difficult than plastic. You make something in 3D with a 2D thing. Isn't great. Ok....with plastic you can make some realistic diorama but, you ca do almost the same thing with paper. You just have to be more creative. IT IS REAL MODEL !
By the way......your model come along great . Just impatient to get to it.
 
Gentlemen, thank you very much for the compliment! :Drinks: YES, yes, I am indeed the MASTER of PIA design! :hide:
I have to say that I pride myself on such. It, in many ways, has became a strong trait of mine, over the years. Many time, when I have told people about this wonderful hobby and what all you can do with it, have asked me when am I going to stop playing around and get into "REAL MODEL" building? I would respond with "What do you mean by "REAL MODEL" building? They would all same the very same thing; "when are you going to start building "real models"? I would then ask, what is a "real model"? They would respond; "PLASTIC" models. Because, you can get very detailed with plastic models, where you cannot with paper. So, I responded; The definition of a model is a representation of something REGARDLESS of the material or medium. So, paper model building is "REAL MODEL" building. WIth that being said, I have endeavoured to make models as "realistic" looking and to put in as much detail as possible, regardless of the genre. :hide:
There is a problem with the "PLASTIC" argument. "They" didn't get detailed with the plastic, the model company got detailed with the plastic. Mostly, "They" just assemble and paint, not much better then a "Paint-by-Number" in my opinion. Wear as, with paper you have to make each and every part, and if you don't like a color or how a part fits, fix it or recolor it on the computer and print another. You can also change the scale with paper models. I would like to see them do THAT with a purchased plastic kit. :laughrolling::laughrolling:
 
Here are parts for the side engines. Since the main body and the exhaust (for the most part) are the same, I just skipped ahead to the air-intakes.
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Here is the outer skin for the intake. The piece of paper to the side is a very thin piece of paper that I use to seal the seam.
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The inner and outer skins of he intake are assembled.
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I slid the inner skin inside the outer skin and attached the back-cap.
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I dry fitted the wing and placed engine in the engine mount, to align the placement of the intake.
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The main assembly of the engine is finished.
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I added all of the greebles.
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So, now it is time to mount the engines and wings.

I attached the tail to the high engine.
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I attached the wings to the engines.
(*NOTE* You should mount the engines to the engine mount first, then mount the wings to the engines. *NOTE*)
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This part covers the open space between the side engine and the engine mount.
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There is still quite a bit of work that I need to do on this. However, I wanted to see (and show) what it looks like on the launch rail.
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Here is a comparison shot of both the @Revell-Fan version and the @sirius version.
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Please stay tuned to your local Colonial Broadcast Network for further updates as they come in.
 
There is a problem with the "PLASTIC" argument. "They" didn't get detailed with the plastic, the model company got detailed with the plastic. Mostly, "They" just assemble and paint, not much better then a "Paint-by-Number" in my opinion. Wear as, with paper you have to make each and every part, and if you don't like a color or how a part fits, fix it or recolor it on the computer and print another. You can also change the scale with paper models. I would like to see them do THAT with a purchased plastic kit. :laughrolling::laughrolling:
Not only that, but with plastic, if you make a mistake or break a part, you have to buy a brand new kit (that is if the kit is still available). However, with paper/cardstock, if you make a mistake or break something, you can (for the most part) print out new parts and start over again (which I have done countless times). Not only that, but if you want to make multiples; with plastic, you have to go out and buy more kits (if they are available), with paper/cardstock, you just print out another set(s) of templates. The best overall comparison between plastic and paper/cardstock model is cost. Most plastic models are now $20.00 - $50.00 (depending on what you are looking for). On the other hand, (with the exception of the commercial models, which are still relatively cheaper than plastic) paper/cardstock model templates are free. The majority of the cost is the paper/cardstock (cheap), ink (cheap), paint (depending on the type and brand, for the most part is cheap), and glue (cheap).