LoudMusic said:Does anyone factor fuel into their modeling? Like, stopping to refuel? Or does the maintenence crew take care of all that while you're away at dinner?![]()
pgandw said:Way back in the '60s, John Allen had proposed a motor driven "count down" odometer that would indicate water and/or coal usage. It would be powered off the DC track voltage so that speed would affect the rate of usage.
With today's electronics, a similar device could be easily designed (for DCC, you'd need a decoder set to the same address as the chosen locomotive in front of the device to provide the drive and respond to the correct throttle inputs). Could be a hoot if you could calibrate fuel/water/sand usage rates and capacities to fit your layout and operations. Even more fun if there would be a significant difference between a "good" engineer and a "not-so-good" engineer.
On the other hand, from what I understand, diesel switchers used in yard duty or on short lines are only refueled once a week. Steam engines to be used the next day generally had the fire banked, but were not allowed to go "cold". Firing a steam engine from cold iron to ready to pull a train was not a trivial exercise - it generally took hours of careful and hard work. For steam, spacing between fuel and water stops was a series of design trade-offs of tender and engine size, and cost of support infrastructure.
my thoughts, your choices
60103 said:There was a headline in Trains news last week "UP fails to fuel METRA locomotive; commuters stranded".
In most places, water was the critial fuel for steam engines. A lot more water than coal was used, but water was generally availble locally and cheaply, so tenders were designed to be filled with water many times before they had to re-coal. This is why almost every station had a water tank and non-stop trains had troughs.
60103 said:Some random comments:
a 1:8 scale loco would have a volume proportion of 512.
This means that a 150 ton loco would come down to about 586 pounds. Any live steamers out there?
Someone once complained about having a train come in pulled by a heavy locomotive and then having a little yard engine pull the same string of cars off to be switched. Not mentioned was that the yard engine was taking them off a 10 mph instead of 70.
I read that the pulling power of a loco should be about 4 times its own weight (or weight on drivers).
Model railway dynamics are quite different than real railways. The movies find this when they film trains falling off bridges. As an exercise for the student, calculate the time for a train to fall 170 feet from a trestle, and for a train to fall 170 HO feet (about 2 prototype feet, it'll calculate easier). Remember that the first 16 feet take one second, and it gets faster.
loggerhead said:Using the equation X=1/2at*t where X is the distance and the acceleration due to gravity is 9.8 meters/second squared. The time is therefore the square root of (2*X/9.8). Assuming an ideal system with no air drag. The height of a 170 ft trestle is 51.8 meters and .59 meters respectivly in HO scale, therefore the train will fall in 3.2 seconds in real life and will take .35 seconds to fall the HO distance. This is why many of the movies film models with high speed film in order to slow the frame down to realistic speeds.