Ryujinmaru

Getter1

Active Member
Jun 28, 2005
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Spokane, WA
Hello all,

Yep Getter has gone and designed another robot model. This time the subject is Ryujinmaru from Majin Eyuuden Wataru (anyone who had a Turbografix 16 might recognize it as Keith Courage's robot). I recently got the DVD set and was inspired to do this robot. I used Shiryu (the same program I used on my Gunstar and Cyclone) to design it. There are many parts I will need to re-design outside of Shiryu as it only does box shapes and no curves, but it got me at least 80% in the ball park :D Not to meantion detail parts and coloring (the program's art tools truly suck).

I've loved this design for a long time now and designing this model has been a blast so far. I hope everybody likes it.

Getter 1

Below is a pic right from the design program.
 

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Here's a pic of a figure of Ryujinmaru for comparasion. As you can tell in the pic the parts I need to work on are the head and legs as they have many curves. Also I need to rework some sections of the upper body as I couldn't achieve some angles properly with the programs limitations.

Getter 1
 

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Hi Getter1

The model is looking great!!! Keep us updated, please.

by the way, do you see this:

G1_A.jpg


More images at:

http://www.b-max.it/pages_explorer/getter_index.htm

Regards
Alcides
 
Thanks for the compliments guys, it really helps keep the inspiration going :D

Alcides, Thanks for the link to those pics of Getter, they're great :D

Here's a shot of the test build progress so far.

Getter 1
 

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Can someone please explain to me what technique is used on anime models to get the really sharp edges. Every build I have seen of gundams and other mecha type figures the edes are always really crisp and the models almost appear to be made from plastic.
 
GT5500 said:
Can someone please explain to me what technique is used on anime models to get the really sharp edges. Every build I have seen of gundams and other mecha type figures the edes are always really crisp and the models almost appear to be made from plastic.

Well most of them feature box building giving the sharp edges. They also feature rolled cylinders and many other techniques seen in most anyother paper model but I would say that box building is the most prevelant method. In fact the program I used to build this one only works in boxes maening many parts of the models I want to design will need to be re-designed outside the program.

IMO I think mecha for the most part are the easiest to build of card models. I found that forming the wings on planes fairly difficult at first and my 1st attempt at a car was a horribe failure.

What type of models do you usually build?

Getter 1
 
Update

Well I'm down to the parts I have to design by hand. I finally got the face done after 4 attempts. The helmet will be the next big job. Heres a pic of where it stands currently. A few body details, the "ninja" toes added, and the face.

Getter 1
 
Update

Well I'm down to the parts I have to design by hand. I finally got the face done after 4 attempts. The helmet will be the next big job. Heres a pic of where it stands currently. A few body details, the "ninja" toes added, and the face.

Getter 1
 

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Getter1 said:
Well most of them feature box building giving the sharp edges. They also feature rolled cylinders and many other techniques seen in most anyother paper model but I would say that box building is the most prevelant method. In fact the program I used to build this one only works in boxes maening many parts of the models I want to design will need to be re-designed outside the program.

IMO I think mecha for the most part are the easiest to build of card models. I found that forming the wings on planes fairly difficult at first and my 1st attempt at a car was a horribe failure.

What type of models do you usually build?

Getter 1
I build anything and everything I have no favourite model subject although I am not hugely keen on architecture. I did wonder if it the box construction that gives them this look.
 
Getter1 said:
Well most of them feature box building giving the sharp edges. They also feature rolled cylinders and many other techniques seen in most anyother paper model but I would say that box building is the most prevelant method. In fact the program I used to build this one only works in boxes maening many parts of the models I want to design will need to be re-designed outside the program.

IMO I think mecha for the most part are the easiest to build of card models. I found that forming the wings on planes fairly difficult at first and my 1st attempt at a car was a horribe failure.

What type of models do you usually build?

Getter 1
I build anything and everything I have no favourite model subject although I am not hugely keen on architecture. I did wonder if it the box construction that gives them this look.