Here's the drafts I came up with last night for a point-to-point layout.
The level 1 yard would be made to simulate just the beginning of a much larger yard. (ie: a mirror would be used to simulate tracks just keep on going).
I would keep some hidden staging along level 1's north wall. Just to have a spot to hide some trains that go to where I call "some other place". (ie: build a train either yard and send off to "some other place") until another session.
I was also toying around with the idea of creating maybe a little staging cart, something I can butt up against the south end of level 1, to run some other "ready to roll" trains as run-throughs. I would want to store the cart under the layout on the south wall, so I would have to figure out a way to raise the track up and down about 4-5" from cart top to layout level.
I'm also debating on going back to all manual turnout control. One goal with the continuous loop was to be able to build fully computer controlled scenarios, utilizing the full east/west hidden staging yards. With a point-to-point, I don't think that would work as I would want.
So... I'll probably use humpyard manual turnout throws for every turnout. Signaling with block occupancy will still be done by Digitrax and JMRI. Will have to look into how the DCC system would be able to set signals using manual throws. With DCC it was all a piece of cake with signal protecting turnouts and what not.
All and all I think things are coming together and I'll still end up with a good layout. I won't be able to sit back and watch trains run around the layout continuously, but at least I'll still be able to watch trains on a layout.
