My Second Layout Attempt - Any Thoughts
Hello all again
. For those of you who know me, it looked like progress on my layout dropped off the face of the earth. There was just something I didn't like about it, and luckily, I hadn't made so much progress that I couldn't stop. I have started on a new plan (actually, this is revision number 26), and have gotten the basic shell and main put down on paper. I would like to thank the many people here at The Gauge for making me think about the model railroad as not just a pointless venture, but rather a model with a purpose (you all know who you are; not to mention any names. . . Ocalicreek, Nazgul
). So these fine people and many others made me re-think the design of the layout, and hopefully, I have come up with something that actually works like a prototype would.
I guess at this point, I must give everyone a hint of where my madness came from. I grew up in Roanoke, VA. and my grandparents lived in Blacksburg. I cannot tell you how much time I spent in Blacksburg with my grandmother. My grandfather died when I was very young, so I never knew him. But, I do know he worked for the Virginian, and also in coal mines in the area. I used to go to Whitethorne (Ex VGN line) to watch the helper units push loaded coal trains up to the Merrimac tunnel. Until I started the research, I never know of this history of that area. So that is where I took my layout.
The actual history of the area
In 1902, the Virginia Anthracite Coal & Railway Company opened for business. It ran from Christiansburg VA to the mine at Merrimac VA. In 1904, that line was extended from the mine to Blacksburg VA. In 1912, the line was taken over by Norfolk & Western. My favorite part of this history is the name that was given to this line, The Huckleberry Line. It is said that the name came about because the train often would stall and passengers would hop off and pass the time picking the abundant huckleberries found trackside. Also, speed was an issue, because one could step off the moving train and pick a bucketful of huckleberries without fear of being left behind. The Huckleberry saw its last run in 1958; today, the line has been converted to a walking trail by the Rails to Trails program.
I was never aware of the history surrounding this area until I started doing my research. So, this is my homage to this piece of history. I call it Historical Proto-lancing. It is set in the N&W diesel era (between 1970 and the N&W and SOU merger), well after the mine played out and was torn down, and my freelancing will give the line another route (starting at Merrimac and ending elsewhere) than the one that was actually there. That is my story.
The layout is an around the walls in a 9'10"x10'10" room, with an entrance (2 inward opening French doors at a 45 degree angle) at the bottom left corner of the design. I designed it as a point-to-point, but added a connector for continuous running (the nieces and nephew I have found out just want to see Uncle Chris' trains run; they are not concerned with operations). I also tried to run through each scene only once. The lowest height is 48", running up to 56" at the mine. Turnouts are a minimum of #4, and minimum mainline radius is 24". The minimum grade is 4%.
In the towns of Prices Fork and McCoy, I have yet to add any switching for my industries because I really do not know what I wish to put in. I am thinking of the following industries on the layout, in addition to the coal; General Store, Freight Depot, Passenger Depot, Propane Dealer.
A trip around the layout.
A - Represents off layout staging at the 48" level. Empty Gons to Merrimac Mine and loaded cars of stuff to Prices Fork, McCoy, and the mine originate from here. This will not be hidden, just blocked somehow.
B - Grade up 2"
C - Town of McCoy. Contains a 79.7" siding. I am still working out industries for here. I'm thinking maybe building flats up against the backdrop to the right of town. There should also be a depot for picking up miners to go to work at the mine.
D - Grade up 2"
E - Crossover point for continuous running. I need a way to disguise this. This is the only real point that I do not like. But then again, who can say no to a 3,4,and 5 year old
F - Town of Prices Fork. Contains a 81.3” siding. I am still working out industries for here. There should also be a depot for picking up miners to go to work at the mine.
G - Trestle bridge across New River. This is going to be the scene you see as you walk into the room. This is going to be the Grand Scene of the entire layout, and yes Galen, the chillin' will have shoes. sign1
H - Hidden trackage behind view block.
I - Brush Mountain and Tunnel. Rise 4" up to Merrimac Mine
J - Merrimac Mine team track. Used for passenger operations to bring miners from town, and for unloading raw materials used at mine. Along the length of the peninsula, behind the mine will be another backdrop/view block simulating Price Mountain, where coal from the Merrimac Seam is to be mined.
K - Small tipple
L - Merrimac Tipple #1. Track configuration includes an arrival/departure track (bottom 2 tracks) and a RIP/Engine track for engine serving the mine area (closest track to tipple). Empty Gons will go in, and loaded Gons will go out.
I would love to hear what ya'll think about this new layout, and of course, suggestions are welcome (if not needed
)
Hello all again


I guess at this point, I must give everyone a hint of where my madness came from. I grew up in Roanoke, VA. and my grandparents lived in Blacksburg. I cannot tell you how much time I spent in Blacksburg with my grandmother. My grandfather died when I was very young, so I never knew him. But, I do know he worked for the Virginian, and also in coal mines in the area. I used to go to Whitethorne (Ex VGN line) to watch the helper units push loaded coal trains up to the Merrimac tunnel. Until I started the research, I never know of this history of that area. So that is where I took my layout.
The actual history of the area
In 1902, the Virginia Anthracite Coal & Railway Company opened for business. It ran from Christiansburg VA to the mine at Merrimac VA. In 1904, that line was extended from the mine to Blacksburg VA. In 1912, the line was taken over by Norfolk & Western. My favorite part of this history is the name that was given to this line, The Huckleberry Line. It is said that the name came about because the train often would stall and passengers would hop off and pass the time picking the abundant huckleberries found trackside. Also, speed was an issue, because one could step off the moving train and pick a bucketful of huckleberries without fear of being left behind. The Huckleberry saw its last run in 1958; today, the line has been converted to a walking trail by the Rails to Trails program.
I was never aware of the history surrounding this area until I started doing my research. So, this is my homage to this piece of history. I call it Historical Proto-lancing. It is set in the N&W diesel era (between 1970 and the N&W and SOU merger), well after the mine played out and was torn down, and my freelancing will give the line another route (starting at Merrimac and ending elsewhere) than the one that was actually there. That is my story.
The layout is an around the walls in a 9'10"x10'10" room, with an entrance (2 inward opening French doors at a 45 degree angle) at the bottom left corner of the design. I designed it as a point-to-point, but added a connector for continuous running (the nieces and nephew I have found out just want to see Uncle Chris' trains run; they are not concerned with operations). I also tried to run through each scene only once. The lowest height is 48", running up to 56" at the mine. Turnouts are a minimum of #4, and minimum mainline radius is 24". The minimum grade is 4%.
In the towns of Prices Fork and McCoy, I have yet to add any switching for my industries because I really do not know what I wish to put in. I am thinking of the following industries on the layout, in addition to the coal; General Store, Freight Depot, Passenger Depot, Propane Dealer.

A trip around the layout.
A - Represents off layout staging at the 48" level. Empty Gons to Merrimac Mine and loaded cars of stuff to Prices Fork, McCoy, and the mine originate from here. This will not be hidden, just blocked somehow.
B - Grade up 2"
C - Town of McCoy. Contains a 79.7" siding. I am still working out industries for here. I'm thinking maybe building flats up against the backdrop to the right of town. There should also be a depot for picking up miners to go to work at the mine.
D - Grade up 2"
E - Crossover point for continuous running. I need a way to disguise this. This is the only real point that I do not like. But then again, who can say no to a 3,4,and 5 year old

F - Town of Prices Fork. Contains a 81.3” siding. I am still working out industries for here. There should also be a depot for picking up miners to go to work at the mine.
G - Trestle bridge across New River. This is going to be the scene you see as you walk into the room. This is going to be the Grand Scene of the entire layout, and yes Galen, the chillin' will have shoes. sign1
H - Hidden trackage behind view block.
I - Brush Mountain and Tunnel. Rise 4" up to Merrimac Mine
J - Merrimac Mine team track. Used for passenger operations to bring miners from town, and for unloading raw materials used at mine. Along the length of the peninsula, behind the mine will be another backdrop/view block simulating Price Mountain, where coal from the Merrimac Seam is to be mined.
K - Small tipple
L - Merrimac Tipple #1. Track configuration includes an arrival/departure track (bottom 2 tracks) and a RIP/Engine track for engine serving the mine area (closest track to tipple). Empty Gons will go in, and loaded Gons will go out.
I would love to hear what ya'll think about this new layout, and of course, suggestions are welcome (if not needed
