Part 1 - Feet and toes
I had never articulated anything as small as those toes, but fortunately their shape eases the job (articulating toes of the MW4 Shadow Cat at this scale would be much tougher; I'd have to add a "bone", like I did for the Warhammer IIC's foot's front part).
First let's plan the articulation geometry. Unfortunately I couldn't find an orthographic view feature in Pepakura Viewer, so I approximate it with a narrow field of vision. I take a screenshot of the side view and load it in Inkscape. Then I set the "no material" option of PV, and export a PDF of the foot and toe parts. In Inkscape, I load the PDF and select only the white polygons for the faces of parts (leg, ankle, foot, toes) involved in the screenshot. I scale the screenshot and rotate the polygons till getting a good superimposed match (the rear toe was moved a bit in order to reduce weakening of the foot).
Now circles are drawn representing the axles, as big as possible to make a strong joint with enough friction, but not so big as to weaken the parts (holes will be cut for both male and female joints). The polygons are duplicated, printed and laminated, then glued to the inside of the parts, both reinforcing them and guiding holes.
Inspired by Shiftdel's generic joint set, I wrote an application for drawing male/female cylindrical joints of any length and caliber, but for the toes I used only the female parts; the tiny male axles are replaced by rolled paper tubes, reinforced with CA. Also, I will leave the female joints open-ended, just this time.
Here's one front toe, with its female joint and the male axle. After an additional polygon is glued, a second cylinder will reinforce the joint. The toe is so small, a laminated block will turn it solid.
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Here's the foot, reinforced and cut; once the sides are glued, the axles will be inserted and fixed with CA:
The toes and an almost completed foot:
