I hope you don't mind if I put this here Allen but I am sure you would understand. The first picture shows the original Titanfall Mesh you gave me. The lines on the right are all the double, superfluous, junk left in the model. These lines cause many problems when trying to convert a mesh to a paper model. The "Extracted Wireframe" on the left is what is left over that can be worked with. These are not lines, in the sense that for "Rhino 3D" to see them, they must be duplicated from images into "Curves", a straight "line" is really a "curve" in Rhino. There is no such thing as a straight line, only curves, as the "Perspective" of the line could reveal an "S" shape if rotated, you never know. The picture on the bottom shows the original "Rendered" Titanfall hand, and the parts i have converted into "Developable" (for the most part) surfaces, or paper model parts. On this model, the Fingers are the same, the thumb is different. The first digit of the finger to the left of the hand are the Rhino3D models I was able to make. Since they are the same, once you make one, the next two take 2 seconds to make. The first set of digits, and the two round pieces on top took two hours to convert. They are the same length, just a different angle.
All in all, that is around 3 hours of work, working at a leisurely, not pull your hair out, watching T.V. too, rate, and I forgot to do the bolts! Another 20 minutes! This model would require massive effort to convert into a paper model, and just as much to build. There would be compromises, unless other mediums were used for the compound curves, which paper cannot do. Just some "fun facts".
p.s. Allen, I know you know all this, I just wanted people to try and understand the level of expertise that you work at. I frankly am astounded at what you do, let alone what you do professionally, which members know or don't, it's not my place to say. I look at what you posted in this thread, and just plain amazed.
