The end is near...
Howdy!
I was having terrible problems with my unfolding script for Blender, after doing some Booleans in the rear part, so that it would have the necessary openings for the wings. I struggled with it for about two days, and only now I've found a solution...
If you intend to use Blender for paper modeling, let me share the problem (detailing it:cry

and the solution (yeah, babe!:thumb:

). Problem: you use Booleans in Blender for intersections, unions and differences, and it works pretty fine, AFTER YOU LEARN ABOUT THE NORMALS. Don't know normals? They're those vectors that are normal (hence their names) to the surface of the face (phonetic repetition...

). So if the faces' normals of the two different objects don't have the same orientation (outwards or inwards), you're gonna have a heck of a problem trying to use Booleans.
All right, so I used Booleans and it all worked beautifully. But Booleans in Blender are messy, they create a lot of newer faces where there was only one (THERE CAN BE ONLY ONE!

). You can solve it by using the
Dissolve command, more specifically the
Limited Dissolve.
And then my problem started: the unfolding script for Blender wouldn't work. How do you solve that? You COULD use
Re-mesh modifier and then
Limited Dissolve, but for me it didn't work. I had to do a lot of topological cleansing (remove tens of spare vertices

), and it sincerely ended up as a boring, confusing, never-ending job... I had to start over
three times!
So I decided to use
Re-mesh and
Decimate, but no results were good enough.:curse: Finally, after a glimpse of a good future:twisted:, I chose to use
ONLY Decimate, Plane, with just a bit to reduce the number of faces (by two or three, not much), and VOILÀ!:mrgreen::mrgreen: It worked like magic! So there you have it: problem AND solution.
Let's keep sharing the knowledge, people! All the best!