Allright, prepare yourselves for the rainbow railroad, lol
I started putting in some of the rough spots for roads. I put the building foot prints, although its all likely the change.
This time, i had the "regular" blue track go outside so that it can wrap around the layout going down to staging. The red track will stick inside at a slightly reduced radius. The light Blue track is the wye that goes back to the old layout.
The two big industries, the oil refinery and the automobile transfer facility are green and orange respectively. In the case of the oil refinery, the light green is where the loading tracks are. the dark green is the yard where empties and loaded cars are stored. I think i might change the ladder tracks in the refinery yard so there is no S-curve. that would also increase the space on the yard tracks. I think each loading track has a 5 car capacity. The yard should fit about twice that much per track.
Scenery wise, i am concerned about the tank farm. I think i will need to make some tanks a partial tank, as part of the back drop, but i'm not sure of the best way to do this. I'm considering painting a back drop of an "aisle" of tanks that are painted in such a way as to make it look likethey are in rows. Currently, with the berms and that, even the tall tanks (which are smaller in diameter) take up a foot per tank more or less. I'm thinking about inhabiting the bottom left corner with a tank or two as well, and having a pipe-line pass over or under the right of way.
Like wise, the automobile transfer facility also has a small yard for inbound and out bound autoracks as per the prototype. I'm prettysure i can get about 4 of the single autoracks, and maybe three of those flexible type autoracks per stub track. the yard tracks are a bit longer, but thats fine considering i have to be able to couple to these longer cars. Either way, there should be enough space to have a reasonable number of them sitting there.
I have added about 3-4 other industries. Most are on the Magenta track that you see running on the inside of the oval.
I've figured i could fit Lakeville Warehousing in there, with the dark purple track. It seems like a very boring structure, but it adds operation. That way, i get the extra traffic, but it doesn't distract from the big industries it is sandwhiched between. I didn't want to put magic pan bakery there, as i figured it would be to much overload in that area. Its big, but its simple.
I've decided to instead place Magic Pan in the back with a brown track. It might not be so visible from the front, but its there in the back if people want to go walk around the layout (one of my stations on the old layout is just around the corner, so i figure some people would walk back that way, just gotta hide the staging tracks for visitors). I also figure that it by itself would do better that way. The only major issue i'm having is the space for the industrial tracks. I might need a tighter curve to get the lengths of tracks i need. i'm not to familiar with the structure, but it has i think one freight loading door for box cars (maybe two), and then a pneumatic piping system similar to that of the plastic pellet transfer for the grains or sugars used in the baking process, which i figure deserved its own track. I'm also considering trying to sqeeze an extra track for corn syrup tank cars, but i'll have to revise that section.
the dark blue track on the bottom right corner will be George Robert's printing. Its an interesting structure in my opinion, so i chose to put it up front where people can look at it. Its small enough that there is still enout space for trucks and things to park in front of it. The only problem is that i think i'd need a single slip diamond switch righ there, unless i wanted to end the blue wye track earlier, and instead pull onto the auto rack yard's lead. However, i figured it would be better to leave that open.
there are two dashed purple stubs. These i'm not sure if i'll actually use. the one on the right side of the layout looked good for a lumber yard until i realize just how little space i had between that run around, and the oil refinery yard. I'll probably not put a track there, unless i can think of a good reason (maybe a locomotive layover track? i've seen random short tracks with locomotives parked there for seemingly no reason in this region i'm modeling). A lot of space was also taken up when i decided to place the refinery cracking towers up close to the front where it could be better seen (and left the tanks in back as russ suggested), so that track might not go in.
the dashed purple line at the top left would work for another industry as far as space goes, unless i decide to run my highway over that way (currently, i put the highway straight across, as you can see from the black lines). I was considering something like medusa cement, but it also occurred to me that magic pan could better fit there, and that Medusa cement being a smaller structure would be better off in the spot where I currently placed magic pan. It will depend in the end on what i feel like when i start building it.
I think that about covers the track plan. I'm thinking some industries might get eliminated.
I also figure the red mainline track can start going down grad even "on stage", with the magenta industrial track going up grade a little steeper to stay level with the rest of the layout. It seems prototypical to me in some cases for an insutrial track to have a few short steep hills. I'm sure my GP15-1s and GP38-2s can handle it.