After being severely abused on 4chan for actually trying to work on coming up with some new content, I've moved in here. Hopefully I'm better received here. I'm not going back to that cesspit. Let the porn spammers and 12 year old kids have that site.
First model up: the Gekko from the anime series Eureka 7.
There is a Halflife 2 mod group that has a 3D model of the ship, but it's got some serious inaccuracies that I just can't quite live with, that spoil the overall look of the model. That's the only one I've been able to find, so this is a non-existent subject. I'm starting this one completely from scratch in Autocad 2002. I'll likely share the 3D model with the mod guys before unfolding and chopping it up into a model just to be nice since they shared their 3D model with me.
Overall model length will be somewhere around 18"-24" long. I'll sort out a length when I'm done making the mesh so I can avoid having too many ridiculously small pieces to fold. The model itself will have creased triangular faces for the majority of the surfaces, because I've found flattened curved parts to be too fiddly for me.
I have fast forwarded and screenshotted my way through the majority of the show and appear to have enough reference material not only for a nicely accurate 3D model, but some nicely detailed panel lines and other features. This one should come out nice.
As far as tabbing goes, I think I'll actually supply internal tab parts to go behind the join lines to make the surface more even, similar to many commercially produced aircraft kits.
This is a work in progress, so I'll update as I go. Any suggestions, tips and pointers are appreciated as this will be my first released model.
First model up: the Gekko from the anime series Eureka 7.


There is a Halflife 2 mod group that has a 3D model of the ship, but it's got some serious inaccuracies that I just can't quite live with, that spoil the overall look of the model. That's the only one I've been able to find, so this is a non-existent subject. I'm starting this one completely from scratch in Autocad 2002. I'll likely share the 3D model with the mod guys before unfolding and chopping it up into a model just to be nice since they shared their 3D model with me.
Overall model length will be somewhere around 18"-24" long. I'll sort out a length when I'm done making the mesh so I can avoid having too many ridiculously small pieces to fold. The model itself will have creased triangular faces for the majority of the surfaces, because I've found flattened curved parts to be too fiddly for me.
I have fast forwarded and screenshotted my way through the majority of the show and appear to have enough reference material not only for a nicely accurate 3D model, but some nicely detailed panel lines and other features. This one should come out nice.
As far as tabbing goes, I think I'll actually supply internal tab parts to go behind the join lines to make the surface more even, similar to many commercially produced aircraft kits.
This is a work in progress, so I'll update as I go. Any suggestions, tips and pointers are appreciated as this will be my first released model.