I found that a street I created for visual interest can increase operational interest as well.
While trying out some operations schemes on my layout I noticed that I had left a cut of gondolas blocking a street for several minutes in real time...and probably at least half an hour in HO time.
It occurred to me that this would make for long traffic delays and unhappy commuters in the fictional town of Kings Port.
I've decided that the City and the Railroad have made an agreement about reducing traffic snarls on this street (Ulster Ave.) so part of the line's operationg rules include comments about not leaving cuts of cars across the road.
This makes switching cars even more interesting since I have to be mindful of the road and where I stop the train. I might have to make more switching moves to get the job done at times.
Below is a diagram of the Northbound local on the track from Kings Port Yard (unmodeled..actually a hidden siding) about to pick up four gons loaded with steel coils from the rolling mill.
The train is stopped so Ulster Ave. is open when the locos separate from the cars to start work.
While trying out some operations schemes on my layout I noticed that I had left a cut of gondolas blocking a street for several minutes in real time...and probably at least half an hour in HO time.

I've decided that the City and the Railroad have made an agreement about reducing traffic snarls on this street (Ulster Ave.) so part of the line's operationg rules include comments about not leaving cuts of cars across the road.
This makes switching cars even more interesting since I have to be mindful of the road and where I stop the train. I might have to make more switching moves to get the job done at times.
Below is a diagram of the Northbound local on the track from Kings Port Yard (unmodeled..actually a hidden siding) about to pick up four gons loaded with steel coils from the rolling mill.
The train is stopped so Ulster Ave. is open when the locos separate from the cars to start work.