OK, between you and me (
): Take a look at how I overcome the picture size limitation in SU and Pep:
http://www.zealot.com/threads/launch-when-ready.173938/page-13#post-964287
I know that there will be some distorted areas in the Viper texture and I am thinking of another trick: Just make a copy of the model and unfold it with the SU unfold tool. Then you can select the distorted faces of the flattened pattern and apply a new texture map only to them using the projection trick. In theory the distortions should be corrected. I will be trying this on the Viper and see if I can find a way to make the texture on the plane change as well once the new texture is applied to the flattened parts (maybe by making the parts a new component or so).

http://www.zealot.com/threads/launch-when-ready.173938/page-13#post-964287
I know that there will be some distorted areas in the Viper texture and I am thinking of another trick: Just make a copy of the model and unfold it with the SU unfold tool. Then you can select the distorted faces of the flattened pattern and apply a new texture map only to them using the projection trick. In theory the distortions should be corrected. I will be trying this on the Viper and see if I can find a way to make the texture on the plane change as well once the new texture is applied to the flattened parts (maybe by making the parts a new component or so).