Hey guys, I'm sorry I haven't been on this thread in a while. I haven't touched any of my paper model designs in a coons' age, and I'm not really planning on it until this semester of college is over. I've got Trigonometry this year, which is a totally different animal from the Algebra I'm used to and requires a lot of computer research on my part to understand it, as well as a Public Speaking class which eats up a lot of my computer time doing Powerpoints and outlines for speeches. I hate to sound like I'm making excuses, but I just feel so burnt out of doing anything related to computers that involves the slightest bit of work. I promise, I'll get back to the Seaduck (and the AT-PT, and the Blastech E-11, and Imperial Star Destroyer, and all the other projects I've got on hold), but I just feel burnt out on this for the time being.
Another reason I haven't touched the Seaduck's texture in all this time is I'm just not sure of my talents with textures enough to give it a try. I'm going to have to build a true texture from scratch, because half of the old textures are just panel coloring, not true 'textures'. I'll get to it, just give me some more time to get used to Paint.NET. When I do a model I really want, I want to do it right, and I think I need to wait a bit more and practice a lot more before I can tackle this plane's texture. Things like rivets, panel lines, engine cylinders, rust stains, and patched bullet holes are holding me up for now, because frankly I'm at a loss as to how to do them.
Btw, when I do the textures *right* for the 'Duck, I'm going to tackle the CT-37. I already made a
plastic model of the minuscule fighter, so I have a good reference for a paper model.
