Oh, I can assure you, there will be a Destroyer... someday..! :twisted:That's a bummer, I realy like the design of that ship.
I hope someone will pick it up someday, it would be a realy nice addition to the excisting BSG fleet aalready available.
Cheers,
Elko
Oh, I can assure you, there will be a Destroyer... someday..! :twisted:
Oh, I can assure you, there will be a Destroyer... someday..! :twisted:
Let's say, it's on my todo list. But at the moment I don't have time for it. If anyone else is tackling it first, then the honour is his / hers. I'd be happy to assist when necessary.
Actually, no, it isn't. But if you take it this way..! :mrgreen:Is that a challenge? Maybe with a little help from my friends...:mrgreen:
Actually, no, it isn't. But if you take it this way..! :mrgreen:
Kidding aside. The EAD is a VERY challenging model which is probably the main reason why a paper model of it hasn't been released thus far. The shapes are not that difficult because its origins are easily recognizable (F-15 bodies, Thunderfighter wings, Saturn V thrusters, Formula 1 scoops on the cockpit). However, the way the parts interconnect with each other is the main problem. There are pieces of two F-15 bodies assembled in an angle combined with scratch-built parts which makes it a bit difficult to tell where one piece ends and the other one begins. I have a big F-15 and a Saturn V plastic model kit which I could take for reference. The wings could be adapted from Martin's TF. And Jim's drawings look extraordinarily good. Here are some pics of the studio model:
http://www.modelermagic.com/?p=13924
So there is a good base to work with.
There is another fan-made EAD by David Kerin:
http://www.battlestarfanfilms.com/resources.htm
Even though it differs significantly from the version seen on screen it looks good enough to be seen as a Mk. 0.5 or light EAD. I have converted it into a SketchUp model (with textures) which could be used for unfolding. What do you think of that?
Here it is in another format:Revell-Fan
I see... I did download the model from the site you've pointed me to, but I have no means to convert from .MAX...:cry: It's a closed format...
Unless I'm doing something wrong (that wouldn't be any surprise), I can't open it in Blender, let alone Google...:curse:
Do you have a way to contour the problem, or should I think on the other alternative (building one from scratch)? I think my modeling skills are a bit better than when I started, and everyday I learn a thing or two.
The alternative would take a lot of time, though.:cry: Suggestions?
.max is 3dsMax proprietary format, so you'll need 3dsmax to open that one.
Here it is in another format:
http://bridgecommander.filefront.com/file/BSG_EA_Destroyer;30870
Maybe this works. You need BC Mod Installer for extraction (available here: http://bridgecommander.filefront.com/file/;10490 ) and NifSkope for conversion into *.obj format ( http://sourceforge.net/projects/niftools/files/nifskope/1.0.22/ ) or one of the blender scripts for nif import into blender ( http://sourceforge.net/projects/niftools/files/blender_nif_scripts/ ).
I checked the links and they work fine for me except for the *.zip / *.tar/bz2 files. Try to get the *.exe file from here:I thought about that... But 3dsMax is not free...:cry:
Unfortunately, the file link is broken (at least for me). I did try it about five times, all with the same result.:curse:
Any other way to get the file?
I checked the links and they work fine for me except for the *.zip / *.tar/bz2 files. Try to get the *.exe file from here:
http://sourceforge.net/projects/niftools/files/blender_nif_scripts/2.5.x/2.5.09/
If that doesn't work try another browser (Mozilla Firefox should make it).
Hint, hint! :mrgreen: