Thank You!
A picture is worth...I dunno...a lot of words. Thanks for a simple yet effective picture of what you were talking about. That just might cure some of my more problematic turnouts. I've used EZ track for my layout and have six turnouts, one or two working better than the others. What I did to "fix" them was...file down all sharp edges, paying attention to the corners of all rails etc; next I tried to get the same "torque" on the small set screw so each turnout works the same; finally, had to look at each engine and car to check clearances. I found a LifeLike Proto GP60 had just a milimeter or two too much plastic on the bottom edge of the fuel tank that would hang up on the switch as it passed over. A little Xacto blade did the trick without effecting the "look" or realism of the engine. I also found that some of the grab irons were not the same vertical distance and needed a tweek here and there so they didn't hang too low. Filing the points worked the best and was worth the time. I'd start there...run just about everything you have forwards and back, then look at those engines/cars giving you problems and look with a magnifying glass and flash light for solutions. It might not be the track - it could be the car/engine. Actually, a problem I still have is that some of the Microtrain cars derail going over the frog (if I used that term right)...can't figure that one out. Some have no problems at all, and others derail every time they go over that one switch. The lead wheels just don't track correctly and ride up and over the "X" where the tracks all cross. There are no burrs, nothing on the side or inside of the rails, and other cars glide by without fuss. Anyone want to take a stab at that one?