Golden Valley module

riverotter

Midwest Alliance Rail Sys
I like those wheel stops, and the curved ones, too!

(re) the transition problem you've identified ... when I get stuck on things like this (happens a lot!), I just go outdoors and wander around awhile until I see how the 1:1 world does it... sign1
 
You could always paint over them, as per this example: "let's Get Drunk And Go Stripe Some Road!" - AMERICAN ROAD® FORUM—the ultimate road trip community. Copyright AMERICAN ROAD, LLC 2006-2007

Actually, road lines need to be removed from time to time on full scale roads as well, for a variety of reasons; this is usually done with some type of blasting media, like soda blasting, or a grinding operation. Both leave a mark where the lines were originally, so if you mask either side of the lines and carefully sand away the paint, then restain or paint the road there and restripe, you'll have prototypical line spacing and another layer of detail.
 

ulf999

New Member
*lol* good one. Mine didn't look that bad I think :)
But here's a repainted road
repainted_road.jpg
 

ulf999

New Member
and inspired by all you guys weathering your cars, I gave it a whack (a Trix car...):
weathered_car_2.jpg


Lesson learned? There is a reason why all tutorials state that one should begin with a coat of Testors Dull cote...
Luckily I didn't start with my reefers...


weathered_car.jpg
 

MasonJar

It's not rocket surgery
Lesson learned? There is a reason why all tutorials state that one should begin with a coat of Testors Dull cote...
Luckily I didn't start with my reefers...
Actually, I think it looks good. And there's one very good reason NOT to start with DullCote. If you want to use an alcohol/India ink wash, it will turn the DullCote milky/cloudy. That's ok if that's what you're looking for, but it can be quite alarming if you're not expecting it! ;)

Andrew
 

jesso

Member
Your cars look good, I like them. Your road looks very nice. Here they repaint the roads every single year (something to do with the quality of paint they have to use due to some lawsuit a while back) they rarely ever get the lines in the exact same place so there can be several sets of very faded lines on the road. Doesn't look anywhere as bad as that one link Colton_modeler sent, but it is still interesting to have several different lines.

The module looks great!
 

ulf999

New Member
thanks guys!
@Andrew, I didn't know about the milky feature.
Wouldn't the PS grimy black wash cover/stick better on a DullCote base?
I found it a bit hard to make it cover the shiny plastic surface :)
(pics of the car using a flash really makes the car look bad...:cry:)
 

MadHatter

Charging at full tilt.
Ulf, your modelling is PERFECT!

I don't have the patience to handlay tracks.

It really looks spectacular!
 

ulf999

New Member
a revised section

Since I made the inner track a bit too tight for most 2R vehicles on the previous section, I hade to make sure that at least the 'main spur' has a radius big enough to let all engines/cars pass through. Thus the plan to have 2 identical 'A' sections had to be dropped. The new revised version, 'AA' has been prepared: The short version' of golden Valley now has two 37deg and one 16deg sections that can be laid out as either a 90 degree or 16 degree curve.
GVY_A2_new2.jpg



GVY_A2_new.jpg
 

jesso

Member
Once again, great work! I love to see your great skills on display and I hope that someday I will have the skills (and the tools) to be able to do the good work that you do. I really like how you can plan your terrain right into the wood, makes for a very 3-D world. Great job!
 

MasonJar

It's not rocket surgery
@Andrew, I didn't know about the milky feature.
Wouldn't the PS grimy black wash cover/stick better on a DullCote base?
I found it a bit hard to make it cover the shiny plastic surface

Hi ulf,

Sorry for the late reply. It's an alcohol wash that will cloud the DullCote. If you are using a thinned paint instead, you should be fine.

Nice work, BTW! :thumb: :thumb: Do you have an updated track plan to show us the changes?

Andrew
 

ulf999

New Member
Tedious work...
I'm currently working on the mid-section. I decided to try the Erbert-Herei studs again.
gw_east_ties_glued001.jpg


gw_east_ties_glued002.jpg


Here are the studs, soldered to a copper wire.
gw_east_ties_glued_studs.jpg


And a FastTrack #5 (Left), glued in place
gvy_east_ties_glued003.jpg


gvy_east_ties_glued005.jpg


slowly, slowly...
 

2sk21

New Member
Some thoughts from a fomer Marklinist

I found this thread to be very interesting. I used to be an enthusiastic Marklin modeler but with the passage of some years, I found it increasingly to be aesthetically unpleasant. In fact, the very things that turned me off were the ugly appearance of the tracks and the huge flanges on the wheels. However, I must admit that I really liked rolling stock.

I have now completely switched over to two-rail. Visually, I simply find two-rail to be much more attractive. You seem to have found a nice way to get around one of the worst aspects of the Marklin system - the tracks! K-track (the one without the roadbed) is just plain ugly apart from being expensive and fragile. I don't think I have ever seen hand laid tracks in the Marklin world until now.
 
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