Any turnout that is correctly wired to work with DC will also work with DCC. However, momentary short circuits in DC only affect the block/train/throttle where the short is occurring. And the short circuits may be brief enough to be almost unnoticeable.
The following assumes you already know how to wire the turnout correctly for DC.
In DCC, in order to protect the electronics, a momentary short circuit causes immediate shut down of an entire power district - the entire layout if there is only one power district. The DCC system and decoders normally reset themselves once the short is removed, but this reset can be a minor to major annoyance. The reset is particularly noticeable with some sound decoders as they go through the startup sequence.
Short circuits happen in turnouts in several ways, depending on how the turnout is wired.
A powered frog (Electrofrog turnouts are one example of a turnout with a powered frog) has to have the frog polarity switched when the turnout is thrown. In Peco Electrofrogs, the polarity is changed by which point is making contact with its adjoining stock rail. Both points are of the same polarity, so it is possible for the back of a metal wheel going past the open point to brush the point at the same time, creating a momentary short circuit. From what I understand, this short scenario is pretty uncommon with Peco Electrofrogs, but happens occasionally with older Walters/Shinohara turnouts. It happens more frequently if your wheels are out of gauge.
The other way to generate a short circuit with Peco Electrofrogs is to approach from the frog end a turnout thrown against the locomotive. When the locomotive reaches the frog electrical section of a turnout thrown against it, a short circuit occurs, and the power district shuts down until the turnout is thrown correctly. Personally, I don't see this short scenario as a big deal. But I'm not running with multiple operators who
all get stopped in their tracks by somebody forgetting to align a turnout correctly. In my case, I'd rather see the layout shut down with a short before the train derails on the turnout thrown against it. The derailment is likely to cause a short anyway.
The advantage of Electrofrog and other powered frog turnouts is reduced stalling and light flickering because there are no dead spots like dead frog turnouts have. The disadvantage is the short circuit when running a turnout thrown against you.
By the way, Peco Insulfrog and some older Atlas Custom-line turnouts
may have their own short circuit issues. Occasionally the guard rail is located too far from the stock rail, or a wide-gauged wheel set spans the two rails that are close to each other as they approach the frog point. These two frog rails are of opposite polarity so a wheel tread that is able to touch both rails simultaneously will cause a momentary short circuit, again shutting down a DCC power district. Nail polish on the rails is a temporary cure; grinding away the closest part of the 2 rails is the more permanent cure. This is not an unknown problem with Peco Insulfrogs, especially in their code 100 track line.
Some good diagrams of what is going on are at
TURNOUT WIRING GUIDE. Instructions for modifying turnouts for fewer shorts are at
MAKING RTR TURNOUTS DCC FRIENDLY.
hope this helps