Looking for Odyssey-Class / Enterprise-F Papercraft Templates

arno3000

New Member
Feb 27, 2025
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Hello everyone!

I'm now searching for papercraft plans or templates for the Odyssey-class, also known as Enterprise-F, which is one of my all-time favorite designs. I've looked everywhere, but I haven't found anything yet.
I had trouble even with Pepakura—too many pieces, too many polygons, and it's a pain to get all those curves properly! I've seen some incredibly well-designed templates online that make assembly much simpler than hand shaping each curved surface. i also cant use blender to edit the model as my pc cant run it.

I would be very grateful for any assistance if someone has these templates or knows where to look! :)


View attachment 223917

i hope i can make this beauty, thanks in advance!!
 
Hello @arno3000 and welcome to the forum! Please start a new thread here first:


Then we may go back to your request. :)
 
No worries, it's all good! :)

I know that a "G" is in the works but I'm not so sure about the "F". Maybe someone else knows better?
well it is interesting that the f is around for years even though it became cannon recently, the g is betting developed before it lol, personally I'm not a fan for that ship but lets see it might grow on me.
so many star trek online ships could be made, there is lot of potential like the andromeda, Sutherland, ross, pathfinder class etc, looks like gotta improvise or wait lol
 
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PRmodels is also working on a new SNW-Enterprise and on a Bird of Prey! I hope the BoP get moveable wings like my Ent-BoP.
Ahh the best tos enterprise for me, the og one is not for me.

But I wonder now really, how inthe world did not one single design make the Odyssey class like it's just there bye bye we disown u or something man lol
However he designers on the internet sure are hella talented!!
 
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I have the impression that nowadays the output of new paper models is declining. On the other hand the number of models for 3d printing is rising. There are a few great designs of BSG ships in online games but no-one has tackled them in paper. The crux is that these models are specifically designed for their purpose. Due to the always advancing technology a modeler can rise the poly count to the limits of the medium which makes it extremely tricky and often impossible to use the model in papercrafting like you could ten years ago. Then you could take a game model, clean it up and unfold it with minimal effort. Most of them were low to mid poly and made for very nice models. Now the high poly count leads to faces which are smaller than a millimeter. It looks good on screen but it is unbuildable in paper unless you put a lot of work into it. Not everyone is able or willing to accept this challenge. The number of model builders is declining as well. People rather print and paint a model or buy a finished miniature than taking their time and effort to actually create something from scratch. Then there's another factor: Time. People get older, priorities change, life challenges demand their tribute. For this reason I'm glad for everyone keeping the spirit of papercrafting alive. As you said, there are extremely talented people all around the world who continue. However, with the sheer number of possible subjects it may take years till a certain model gets made. Hence my suggestion: If you really want something that has never been done before, there is no better time like now to accept the challenge yourself. This is exactly how and why I have become a designer. I didn't plan it, but it happened. And it can happen to everyone else. Just give it a try. And being a member of this fantastic forum is the best start you can imagine. :)
 
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I have the impression that nowadays the output of new paper models is declining. On the other hand the number of models for 3d printing is rising. There are a few great designs of BSG ships in online games but no-one has tackled them in paper. The crux is that these models are specifically designed for their purpose. Due to the always advancing technology a modeler can rise the poly count to the limits of the medium which makes it extremely tricky and often impossible to use the model in papercrafting like you could ten years ago. Then you could take a game model, clean it up and unfold it with minimal effort. Most of them were low to mid poly and made for very nice models. Now the high poly count leads to faces which are smaller than a millimeter. It looks good on screen but it is unbuildable in paper unless you put a lot of work into it. Not everyone is able or willing to accept this challenge. The number of model builders is declining as well. People rather print and paint a model or buy a finished miniature than taking their time and effort to actually create something from scratch. Then there's another factor: Time. People get older, priorities change, life challenges demand their tribute. For this reason I'm glad for everyone keeping the spirit of papercrafting alive. As you said, there are extremely talented people all around the world who continue. However, with the sheer number of possible subjects it may take years till a certain model gets made. Hence my suggestion: If you really want something that has never been done before, there is no better time like now to accept the challenge yourself. This is exactly how and why I have become a designer. I didn't plan it, but it happened. And it can happen to everyone else. Just give it a try. And being a member of this fantastic forum is the best start you can imagine. :)
Well said mate, well said.

I'll try to make it after the completing the ships in pipeline
U motivated me for real
 
Hear hear, it happen to me as well when working on my first Tie Interceptor model. I was happy when I finished the model it is designed by a great artist but after a while I thought I canmake a better moddel so thats how I got involved in the art of papercraft.
 
A lot of people buy 3D printers without realizing the amount of CAD you need to know to make them work. Just look at how many used ones are for sale. Buying one of these to print somebody else's parts, I'd throw my machine away first.

3D printers have a long way to go. They should separate G-Codes (Preparatory Codes) from M-Codes (Machine Codes), allow you to put "0" Zero Offsets, allow to machine to stop at preprogrammed spots, to add support. These machines need much more work on the software end. Having programmed up top 8 axis cnc machines, I don't get the problem, the software already exists. :)
 
A lot of people buy 3D printers without realizing the amount of CAD you need to know to make them work. Just look at how many used ones are for sale. Buying one of these to print somebody else's parts, I'd throw my machine away first.

3D printers have a long way to go. They should separate G-Codes (Preparatory Codes) from M-Codes (Machine Codes), allow you to put "0" Zero Offsets, allow to machine to stop at preprogrammed spots, to add support. These machines need much more work on the software end. Having programmed up top 8 axis cnc machines, I don't get the problem, the software already exists. :)
Well that's right that to use any new thing you need to learn turns and turns of new things to operate it as it is supposed to
But I don't know I don't have that
 
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I think we all have the ability, it's the time factor and how willing someone is to commit to learning the system in question. I trained people to be machinists (at least to the point where they could start figuring out stuff for themselves). As these people had 90 days to show they were learning sufficiently or they would not be hired, they were motivated. However, every now and then, I would encounter someone who did not want to put the effort. 99% of the time, they weren't interested in doing that kind of work.

It's the same with the 3D printing, if you spend the time learning CAD, the machines become easier to understand and you can make original works.

I recommend Rhino 3D by McNeel, as it's price is incredible. You get a student version (you need to have someone in school who has a school I.D. card) that is the same as the commercial version for $200 dollars. The commercial version costs $1000 dollars. This is more than a drawing program. You can make real objects am it exports into around 60 formats.

This program requires about 4 months of intense working every day, but as it is very intuitive, you get to that point, and you will be amazed at what you can make. :)

 
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