Some other stuff in the pipeline after losing ALL from before...I did have multiple copies of stuff in Blender/3dmax/Rhino/3dcoat/ yadda yadda... but most I lost texture files that were stored on the "Catastrophic HD failure"
still working on the Drydock...feels never-ending as stuff keeps getting added...still tons of stuff to texture and work out...
quick render of the read landing pad..render test of the forcefield and landing lights and hull lights...still need to add/modify the stark in space lighting ( still not right... no deep shadows and higher contrast..without losing the panel textures, may have to render in Marmoset or use Vray to get what I am after)
Might also add the zippy lines in the force field to make it stand out better...something like this...
but softer/less cluttered and more transparent...
Interior quick render with some more stuff...still untextured...
( Note: Landing shuttle alone, has 8 parts x 4 textures Diffuse/Albedo+Reflective/Metalness/and Normal/bump maps...multiply that by current 4,181,482 triangles/899 objects ( of course many textures are reused many times)):Coffee:
Also due to
@Blackadder and his wonderful build, I have delved into the 40k world, just for fun, as there are MANY MODELS out there already!!! Just my take on a few with added texture, experiments...metallic gold on a grey weathered paint being one of them and adding interiors as well!!
and a 40k Train...got to have one of those!!
( Note all these pics are reduced in size as most are 1920 x 1080 at least!)