First like any layout a Industrial Switching Layout should be design according to the modelers givens and druthers and therefore there is no real "correct" method.With that in mind let's look at designing a ISL.
First what to avoid.
We should avoid any design that looks like a switching puzzle such as the famous"Time Saver" by John Allen.This of course was design for a switching contest at a NMRA meet.However,over the years this design always comes up in a discussion about ISL designs.
However,this is not a very good design for anything other then a switching puzzle for what it was design for.
We should avoid having to much track in a small area.We must keep in mind the need to add industrial buildings,streets and other scenery to include parking lots for employees and/or "drop and hook" trailers if the space permits.Don't forget some trees as well but,not a forest.Details can very from industry to industry but,avoid the trashy look.
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Note:As nice as it looks on our models incoming or out going shipments is not left unattended on a dock for security reasons.As a retired forklift driver I can tell you up front all shipments are taken inside and the out going shipments is left inside.There is nothing gain by leaving anything sitting on the outside dock because sooner or later it must be taken inside.You are just doubling your work load.
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The keys to a successful ISL design.
First and foremost a ISL must bring pleasure to the builder as far as smooth operation and overall enjoyment.
Let's look at one of my designs from one of my past ISLs.
First both trail tracks was long enough to hold 1 locomotive and 3 50 foot cars or engine and 2 long cars such as 72 foot centerbeams.
If you will notice I avoid having to serve a industry on a switchback by having to move a car from industry A in order to switch industry B..This is a common mistake many modelers make.Why not use a x crossing instead? Now look closely at the bottom switchback..
But,there is a switchback on the bottom track!
The distance between the switch and the first industry building was 3 50 foot car lenghts and one GP38-2 locomotive..The industry held 2 cars.There was no need to move a car.I did make two trips to switch this industry.One trip to pick up the outbound car(s) and to deliver the inbound car(s).
Notice the small "yard" Actually that is not a yard but,working space.You see I have a track to leave the inbound cars and outbound cars while leaving my run around track open.Each track held 6 or 8 cars depending on the length of the cars being use.
As you can see this layout gave me hours of operation enjoyment.
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Now this ISL was design as a end of branch line industrial area..As you can see it was rather straight foward and use basic switching moves.While it was enjoyable to operate it did not fit my needs and lasted less then a year..Looking back I don't know why I even bothered building this simple ISL.
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Again like any layout a ISL design is base on the modeler givens and druthers.
First what to avoid.
We should avoid any design that looks like a switching puzzle such as the famous"Time Saver" by John Allen.This of course was design for a switching contest at a NMRA meet.However,over the years this design always comes up in a discussion about ISL designs.
However,this is not a very good design for anything other then a switching puzzle for what it was design for.
We should avoid having to much track in a small area.We must keep in mind the need to add industrial buildings,streets and other scenery to include parking lots for employees and/or "drop and hook" trailers if the space permits.Don't forget some trees as well but,not a forest.Details can very from industry to industry but,avoid the trashy look.
--------------------------------------------------------
Note:As nice as it looks on our models incoming or out going shipments is not left unattended on a dock for security reasons.As a retired forklift driver I can tell you up front all shipments are taken inside and the out going shipments is left inside.There is nothing gain by leaving anything sitting on the outside dock because sooner or later it must be taken inside.You are just doubling your work load.
----------------------------------------------------------
The keys to a successful ISL design.
First and foremost a ISL must bring pleasure to the builder as far as smooth operation and overall enjoyment.
Let's look at one of my designs from one of my past ISLs.

First both trail tracks was long enough to hold 1 locomotive and 3 50 foot cars or engine and 2 long cars such as 72 foot centerbeams.
If you will notice I avoid having to serve a industry on a switchback by having to move a car from industry A in order to switch industry B..This is a common mistake many modelers make.Why not use a x crossing instead? Now look closely at the bottom switchback..
But,there is a switchback on the bottom track!
The distance between the switch and the first industry building was 3 50 foot car lenghts and one GP38-2 locomotive..The industry held 2 cars.There was no need to move a car.I did make two trips to switch this industry.One trip to pick up the outbound car(s) and to deliver the inbound car(s).
Notice the small "yard" Actually that is not a yard but,working space.You see I have a track to leave the inbound cars and outbound cars while leaving my run around track open.Each track held 6 or 8 cars depending on the length of the cars being use.
As you can see this layout gave me hours of operation enjoyment.
----------------------------------------------------------
Now this ISL was design as a end of branch line industrial area..As you can see it was rather straight foward and use basic switching moves.While it was enjoyable to operate it did not fit my needs and lasted less then a year..Looking back I don't know why I even bothered building this simple ISL.

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Again like any layout a ISL design is base on the modeler givens and druthers.