Star Wars Y-wing /my design/ 1:48

bigpetr

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Jan 27, 2016
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I wanted to have lower and upper skin in one piece. I give it several attempts before give up. Its compound shape made waves when assembled:

y-wing - 005 - forehead test build.jpg

So upper and lower skin have to be split in two parts. When carefuly assembled and burnished, joints are not so noticeable. Texture will also help to hide them, because they are placed at paneling lines:

y-wing - 006 - forehead test build.jpg

y-wing - 007 - forehead test build.jpg

y-wing - 008 - forehead test build.jpg

Rest of the craft is piece of cake - boxes nad cones:), except of eggshaped engine tips. Unfortunately they are prominent parts of this craft visualy. I will not bother with it now, it will come later.
 

bigpetr

Designer/Master Modeler
Jan 27, 2016
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As with all SW models, there is mismatch between model cockpit and 1:1 movie set cockpit.

Model cockpit:
hqdefault.jpg

Set cockpit:
hqdefault 3.jpg

Plan was to do set cockpit, I did the same with X-wing. But I hate its worst stupidity - pilot can not reach front half of the cockpit, as you can see on this diagram:
y_wing__cockpit__by_duncansguide-comparison.jpg

My current plan is to take scale model cockpit configuration, but use panels from movie set cockpit. Practicly it means to move front panel towards the pilot, so he can reach it. I would also like to incorporate some elements from X-wing game cockpit to front panel, because this panel element have practical purpouse so you can reasonably flight it in the game:
6304-6-star-wars-x-wing-collector.jpg

What do you think quys? What do you want to see?
 

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Tonino

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... I would also like to incorporate some elements from X-wing game cockpit ...

SIGH!!! A tear falling from my eyes... I feel so nostalgic... how many hours spent destroying joysticks... Good old days when I was the one getting scolded with "Stop playing!!" yell from my mother... and now I am the one supposed to say the same things to my sons (but I would like to grab that joystick again instead...)

Well... this is not what I wanted to say... I started this post to express my great admiration to @bigpetr for this wonderful engineering effort.
The shape of the cabin is going to be a real beauty. The fitting is perfect. Can't wait to see what are you going to do with that cockpit ;)

I'll be sticked to this one, the start is promising really great things...

Great project, go on BigP! We all are here sitting in front of your desktop waiting for news! :)
 

zathros

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I wanted to have lower and upper skin in one piece. I give it several attempts before give up. Its compound shape made waves when assembled:

View attachment 164346

So upper and lower skin have to be split in two parts. When carefuly assembled and burnished, joints are not so noticeable. Texture will also help to hide them, because they are placed at paneling lines:

View attachment 164347

View attachment 164349

View attachment 164348

Rest of the craft is piece of cake - boxes nad cones:), except of eggshaped engine tips. Unfortunately they are prominent parts of this craft visualy. I will not bother with it now, it will come later.


There's nothing wrong with cutting the pieces at the panel lines. That's what they represent anyways, and you actually get a better textured surface. :)
 

subnuke

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This is all just made up make believe. The Y-wing was a minor player and did not get a good hero cockpit. You have just as much right to make something up as they do. The added benefit of you making up a cockpit, they can't cry copyright infringement.

Make your own story of where this thing fits development-wise within the story. Devise your own cockpit that makes sense to you and reflects how you think this thing fits against the other ships. They did garbage, you can do better. Go for it. The modelmakers just slap plastic model kit parts in gaps anyways so apply your creativity and make something special.

Of course, that's just my opinion. No-one ever listens to the subnuke. Ooops, that's a Zathros line. Maybe I need to find some Barbara Eden pics.
 

zathros

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I saw a special on Star Trek and other Sci-Fi model making on T.V. 20 years or so ago, where they used the handles of two Schick disposable handles to work into engine nacelles. The model makers said they used whatever looked good, not worrying about "reality" as it was all fake anyways. I wish I could remember of the shuttle. :)
 

Cybergrinder

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@bigpetr , from what I've seen the more "arcade" style games (BattleFront, etc) lack things like cockpit details, etc. Sims pay a lot more attention to this :). So, while it's all "fake", as Zathros says, I would automatically lean towards the X-Wing/TIE Fighter/X-Wing Alliance examples :)
 

zathros

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I agree. Most fighting unit have similar setups for inter 0perability. :)