How do I do Stuff for Card Modeling Questions. UV's and Software like Rhino or Blender, Pepakura or Help me before I pull all my Hair out Thread!!
Pulling the chatter from Vorchan thread over hear as it is getting cluttered up with a lot of GREAT questions and Answers as well as examples, but they just don't belong there. and continuing from ..
http://www.zealot.com/threads/b5-project-centauri-vorchan.179598/page-10#post-1016626
If you were following then you have seen some of the problems and answers that have been kicked around, so far no real solutions ( at least for what I am doing ) on the best way to unfold a model with photo-real textures ( or close to it ).
Here is a VERY simple truck model... it is the textures that give it all of it's realism.
this is even the UV shot in Rhino of the storage tank. Trouble is when flattened it will just not use the texture! even flattened and and UV assigned to original mesh and everything looks great, part will display garbage. So this is the concept of this thread... to ask , answer and help all those who have problems or questions of this nature and keep them in a controlled area!
I know I am guilty as charged, threads are full of my own rambling that are OFF Topic! But I will try to do better!!
Pulling the chatter from Vorchan thread over hear as it is getting cluttered up with a lot of GREAT questions and Answers as well as examples, but they just don't belong there. and continuing from ..
http://www.zealot.com/threads/b5-project-centauri-vorchan.179598/page-10#post-1016626
If you were following then you have seen some of the problems and answers that have been kicked around, so far no real solutions ( at least for what I am doing ) on the best way to unfold a model with photo-real textures ( or close to it ).
Here is a VERY simple truck model... it is the textures that give it all of it's realism.



I know I am guilty as charged, threads are full of my own rambling that are OFF Topic! But I will try to do better!!
