I've been trying to learn how to make models using 3D programs. In the past, I've mostly used a combination of physically playing around, math, and vector programs.
For this test, I decided to go with a completely obscure alternate history design: a Polish "motorfort" created by Scott Lynch on his now defunct website "Ghosts of the Steel Age" for the game Gear Krieg.
It did end up being more complex than I thought it would be (mainly the curves), and fold-out app for Sketch-up was a bit hard to get used to (not to mention Sketch-up's rotate tool).
For this test, I decided to go with a completely obscure alternate history design: a Polish "motorfort" created by Scott Lynch on his now defunct website "Ghosts of the Steel Age" for the game Gear Krieg.


It did end up being more complex than I thought it would be (mainly the curves), and fold-out app for Sketch-up was a bit hard to get used to (not to mention Sketch-up's rotate tool).