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  1. i-amarobot

    spppaaaccceeeeee personality core (portal 2)

    i havent gotten that much further on building it because i did the inside and it just wasnt going very well and i never got around to thinking about how to change it
  2. i-amarobot

    spppaaaccceeeeee personality core (portal 2)

    i have now made the two sides i think i am going to make all of the inside bits and then wait till the end to fit these around but i am not really sure, i would like to paint the inside of these black but dont have any paint atm, tim peake's launch has made me really excited about space...
  3. i-amarobot

    spppaaaccceeeeee personality core (portal 2)

    i have just started the build of the space core from portal 2, i designed the template myself and this is a first test build so there may have to be some changes this is my progress so far this will make the side of the core and it should have a diameter of about 13cm
  4. i-amarobot

    Hawke

    ooo yeah i will definitely try that with the next face i make, my grandad works with lots of materials so he could probably lend me a glue that does something like that. looks good, for uv mapping i just make another window and change the mode thing to uv image and then in edit mode you can...
  5. i-amarobot

    Resource Hawke

    i-amarobot submitted a new resource: Hawke - marian hawke (mage) from da2 Read more about this resource...
  6. i-amarobot

    Hawke

    ah thank you both, i almost had a hand of her heads at one point
  7. i-amarobot

    Hawke

    it exports to .dae .bvh .ply .stl .3dx .fbx .obj .x3d thank you, i tried to use that when i first started but didnt really get the hang of it (i might have been a bit overambitious though and tried to make a 3d model of a drd without knowing anything about 3d models)
  8. i-amarobot

    Hawke

    i just keep merging all of the vertices to simplify it so it ends up in a pattern that will be good for a template and then keep exporting it into pepakura designer to make sure that the template is all ok. it take a long time and it is pretty repetitive but it gets the job done i have started...
  9. i-amarobot

    Hawke

    i have now started working on the template for hawke's mabari, i call her rabbit
  10. i-amarobot

    Hawke

    yeah blender isnt very user friendly, my method is just merge vertices and then sort out the uv mapping later
  11. i-amarobot

    Hawke

    thanks, i got a 3d model that was extracted from the game and then simplified it in blender and then made the template, it took me a couple of months of working on it and then rage quitting though
  12. i-amarobot

    Hawke

    I finished my first model whose template i designed myself today, which was a bit of a learning curve lmao but also quite fun. the model is marian hawke from dragon age 2
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  14. hawke

    hawke

    marian hawke from dragon age 2
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