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  1. Strick67

    Dinoreplicas doodles

    Might as well keep pushing this forward while I'm in the mood. Theropod teeth in Blender, a relaxing break from making the cranium. Apart from the profile shape the main thing is to make sure they are narrow. The solidify modifier is my quick and easy way to add thickness to the polygon...
  2. Strick67

    Dinoreplicas doodles

    Thanks guys, glad this is of interest. This is the process the building a poly cage. I like to work out the polygon flow by painting lines on the scaffold model. I start by defining the major edges, then fill in a traverse lines to make ladders of irregular, mostly 4-sided areas. It's a bit of...
  3. Strick67

    Dinoreplicas doodles

    Some sculpt brush, a lot of push/pull with the grab tool and a couple of remeshes later Think I've got the shape roughly where I want it
  4. Strick67

    Dinoreplicas doodles

    To make the skull I'm going to employ the same 3-step process I used for the Mosasaurus and the Styracosaurus, it's a bit of an odd approach but I like it. freeform a 'scaffold sculpt' to form the basic shape construct a low poly mesh over the scaffold subdivide the low poly mesh and add...
  5. Strick67

    Dinoreplicas doodles

    This one's been brooding in the background for too long, time to get started on the 3D model. I'll put a few process pics up but not too many 'cause it slows me down. If anyone's interested in my methods there's a few threads here on the Dinotoy Forum. T.rex W.I.P. Styracosaurus skull W.I.P...
  6. Strick67

    Dinoreplicas doodles

    Draws swords! Do I detect a pun? ;) Went a bit further back in time for this batch. The Thracian/Dacian blades are sharp on the inside curve, should've drawn them facing the other way to match the other drawings but never mind.
  7. Strick67

    Dinoreplicas doodles

    Thanks I'll try. For a change I thought I'd have a go at some ancient weapons, maybe try and make a little pocket money as 3D game assets. There's plenty others doing this though so it'll probably just be a fun diversion. 3 grid squares equals 10cm, I admit it's a bit of a daft scale but it...
  8. Strick67

    1/350 U.S.S. Grissom Instructions

    Really nice tech illustration
  9. Strick67

    Dinoreplicas doodles

    Thanks! Decided to make another skull for 3D print. Mostly based on specimen MWC 1 with parts adapted from other Ceratosaurus fossils. I normally create these orthographic views traditionally with pencil and tracing paper, this time I drew it entirely digitally in Krita on my SurfacePro, traced...
  10. Strick67

    Dinoreplicas doodles

    What big teeth you have! (The better to eat you with)
  11. Strick67

    Dinoreplicas doodles

    Thanks. Haven't had many opportunities to do arty stuff this year, too much other stuff to do. Still need a new desktop PC at some point but I've had my scanner/printer in my old laptop so I managed to scan this the other day. In hindsight I'm not sure if I like Ceratosaurus with this...
  12. Strick67

    Dinoreplicas doodles

    Here's the 3D print of the DImorphodon sculpt on which the papercraft version is based, colour design is the same as the paper version. This is the 1/5th scale version and I've painted it with Vallejo model color. A lot went into this model and a few things changed from the project's start to...
  13. Strick67

    Dinoreplicas doodles

    Another very old piece I re-discovered recently, must've done this about 15 years ago if not before, this was done as an emblem/logo for a bridal wear shop in a secluded side street in Durham City. Don't know what happened to the business but I noticed the shop dissappeared a while back. There...
  14. Strick67

    Dinoreplicas doodles

    I sometimes make renders of my skull models to serve as placeholders on my Shapeways shop while I'm waiting to get photography sorted. Most of these were made with Cycles, Blender's path-tracing renderer though some of the earlier skulls must've been done with the old Blender internal renderer...
  15. Strick67

    Dinoreplicas doodles

    Tutorials are maybe something I'll consider in the future, my current PC isn't up to scratch for recent Blender versions (2.8+ series). I've done a few W.I.P.s (on Dinotoy forum and Blender Artists) where I show the main points of my methods. A few more with girls-
  16. Strick67

    Dinoreplicas doodles

    Another 2D/3D mix from wayback. Unlike the classroom pic, I directly traced over scene elements from the 3D render. This one's a good example of how I often change elements from sketch to final such as the pose of the girl and the hairstyle of the mum.
  17. Strick67

    Dinoreplicas doodles

    Never finisheds this project. Got about 2/3rds of the way through. Pretty happy with the way the skin texture was coming out but at some point I decided I wasn't happy with the base mesh and abandoned it. Might have another go at an elephant some day. There's a W.I.P. thread on Blender Artists...
  18. Strick67

    Dinoreplicas doodles

    Unfortunately I'd make a terrible teacher :). Styracosaurus albertensis skull I made a couple of years ago, based on the holotype specimen at the Canadian Museum of Nature. Haven't sold that many of these, my triceratops skull has always been a much bigger seller. I guess it comes down to...
  19. Strick67

    Dinoreplicas doodles

    I've no sense of occasion, I love spiders all year round! :). A few years ago I was experimenting with mixing 2D and 3D so the scene elements and view are worked out in blender and the final picture was drawn/painted on iPad.
  20. Strick67

    Dinoreplicas doodles

    I designed this spider because I wanted to have a try at making a jointed model. Each leg has a ball joint at the root and a 'knee' hinge. It's completely built using subdivision surfaces with heavy reliance on Blender's sub-D edge creasing. It works well enough but with Shapeways pricing it's...