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  1. Xiong

    FreeHand Easements

    I seem to have stumbled on a method for generating custom cubic easements, using Macromedia FreeHand, without calculations or templates. At the risk of making a total ass of myself, I've put together a demonstration: http://arms.x10hosting.com/wiki/FreeHand_Easements In short, the...
  2. Xiong

    Track Templates

    Before the oldtimers laugh so hard something breaks and falls to the floor, I'll just admit I'm new to this. I'm a quick learner and I do have plenty of experience with fine detail assembly but after months of study, I'm still discovering new things daily. There is no such thing as a generic...
  3. Xiong

    Plywood vs. Humidity

    Given a lot of thought to benchwork. Going modular, weight is a critical consideration -- but so is dimensional stability. Climate control is nonexistent; not only do I have no control at the run session, I must expect extreme conditions during transportation. I don't see that any simple set...
  4. Xiong

    Track Templates

    I'm getting nowhere without reasonably accurate track templates. A turnout is not just the intersection of a circle and a straight line. I know you all want me to get XtrkCad and I'm sure I will but for now, I don't have a box that can run that application. Little luck, either, finding track...
  5. Xiong

    Susquehanna Junction

    Steamhead: Yes, free-mo is an HO modular standard. Track 6 may not be used at all; perhaps it will be a place to set out just one car. Perhaps it will be a run-down dining car used as a diner... Waste is American. Free-mo doesn't seek to form a big module loop; small layouts tend to be...
  6. Xiong

    Susquehanna Junction

    Enough theory. At some point I have got to build some real track. Questions, questions. Here's a rough preliminary sketch of my idea for a free-mo module -- "Susquehanna Junction", can be used as a corner, straight, or both: This was sketched with general-purpose drawing tools; I...
  7. Xiong

    Layout 101

    Hump Yard Cybernetics A real working hump yard is about the most ambitious thing I've heard anybody talk about building. As other posters have mentioned, some cars run more freely than others -- and over quite a range. If you build a low hump, some cars may not roll at all; if you build a high...
  8. Xiong

    Weathered sign yes. no?

    The sign is excellent. Look around at old city buildings. Often, row houses or commercial buildings were built right up to the property line; so no windows were installed. Later, when the neighbor was torn down, the blank wall made for an obvious advertising opportunity. These ads were often...
  9. Xiong

    Flatcar Brake Equipment

    I can see how entirely correct that is. I simply have the wrong brake parts entirely -- parts for later cars. Instead of housing and fulcrum, I need the exposed ratchet and pawl. The brake club explains the variety of actual brake wheels. Late brake wheels all tend to look alike, with...
  10. Xiong

    Flatcar Brake Equipment

    It does indeed, but I still have issues. Early steam cars had vertical brake staffs regardless of type -- I agree. Later steam and war era boxes had very short horizontal brake staffs going directly into the housing containing ratchet and pawl -- so I seem to be finding out. Some of these were...
  11. Xiong

    Flatcar Brake Equipment

    I've been searching the web like mad; as I said, it's not easy to find just what you're looking for. I'm starting to get the general drift, though. At my level of ability, I'll settle for a plausible car, although I'd prefer prototypical accuracy. I believe I'm learning a lesson. (I'm new to...
  12. Xiong

    Flatcar Brake Equipment

    I'm modeling late steam flatcars (SP 540028 and ATSF 90861); naturally, the supplied brake equipment is all wrong. I've bought decent-looking brake parts (Cal-Scale BW-351) but unfortunately, these seem to be made for boxes, reefers, hoppers -- almost anything except flats. The problem is...