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    Warhammer 40K

    The microbuilds are lovely. Cute in a lead-death-pelting kind of way. Where can I buy/download the templates for your builds?
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    Mocking Jay Pin (Hunger Games)

    If you have a vector version of the required logo I'd be willing to give it a shot... :-)
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    North Korean Satellite Kwangmyŏngsŏng-3

    Many Bothans...I mean North Koreans...gave their lives for this information... Lovely model, especially given the time it took to produce! Well done.
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    Sikorsky X-Wing Prototype

    Do or do not...there is no try! (Yoda. Smart man. Died of old age. Very sad.)
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    Sikorsky X-Wing Prototype

    Can I have one too, dad? An X-wing for X-mas? ;-)
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    Trek teaser trailer appears

    No, it's Benedict Cumberbatch in the role of The Unnamed Villain Who Apparently Is Not Khan.
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    Creating a Card Model using Wings 3D - A Tutorial

    The tutorial is now live at last! I hope it's worth the wait. Click here to begin classes. :-) Please limit comments regarding the tutorial to this topic.
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    TUTORIAL: Card Model Design In Wings3D

    AFTERWORD: It's always worth giving your texture a good once-over before you click that AutoUV "Create Texture" button. It was only as I was checking over the screenshots that I noticed this beauty: Hmm. Not very professional. If you catch this in the AutoUV editor before exporting then...
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    TUTORIAL: Card Model Design In Wings3D

    Once the template looks like it will all fit in place, then you can move each piece into its place on the sheet and make sure everything looks tidy and complete. Now the template can be exported to a bitmap texture image ready to be "coloured in". Right click on the image in the AutoUV...
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    TUTORIAL: Card Model Design In Wings3D

    A whole mess of stuff will be shown in the AutoUV window. This screen represents every surface of the model. It now needs to be joined up again. Press the space bar on the keyboard to deselect everything then select the Edge selection mode in both the AutoUV window and the Geometry...
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    TUTORIAL: Card Model Design In Wings3D

    Part 3: Using the AutoUV Utility In the last part I showed how to divide a simple model into parts that could be exported in 2D to make a template for a paper model. Hopefully you can now use the edge Hardness tool to divide a model up into parts that can be flattened onto a single plane...
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    TUTORIAL: Card Model Design In Wings3D

    Now you will see a new window titled "AutoUV Segmenting". This shows the model again. For our needs there's no manipulation needed in this window so right click in the window and click on "Continue" then "Unfolding". After a small amount of thinking (very small in the case of our...
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    TUTORIAL: Card Model Design In Wings3D

    Part 2: Finalising and Optimising the Model for Card Now that you have a basic model you have to make sure that Wings can cut the model up into parts that will be suitable for colouring and texturing and (of course) building as a card model. Wings has a utility called a "UV Mapper" which...
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    TUTORIAL: Card Model Design In Wings3D

    Wings can only bridge 2 faces at a time, so deselect one pair and then right click and select "Bridge". Do the same with the other piece and you should get what's below: You're now finished building the 3D model. Congratulations. You can now delete the Image Plane and unhide the...
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    TUTORIAL: Card Model Design In Wings3D

    For this model just repeat the above steps and you should finish it off quite quickly, getting to this stage: I went through a process at this stage of extruding the four greeblies, but it was too finicky for this tutorial and took up about half of the ENTIRE tutorial (not just this...
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    TUTORIAL: Card Model Design In Wings3D

    Press the space bar to unselect everything then click on the Vertex selection mode pyramid (first pyramid on the toolbar). Select all the vertices on one end of the pyramid then right click, select "Move" then "Z". Moving the mouse will move the selected vertices along the Z axis. If you...
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    TUTORIAL: Card Model Design In Wings3D

    Part 1: Planning and Building Your 3D Model Planning Before you create any 3D objects, plan out what your end model will be. Find some pictures or photos of it if you can, or if it's a self created item, draw it out on paper or in a drawing app a few times to get a feel for the real 3D...
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    Modular Hex Game Elements 1:1000 Scale (WIP / Release)

    That looks awesome. I love your stuff, the concept is fantastic. Looking forward to seeing the full product. :-)
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    Trek teaser trailer appears

    Poor Scotty. First he appears on the Enterprise in the water pipes then his "bairns" get dunked underwater along with the rest of the ship. He's not having a good time in this alternate reality...
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    Trek teaser trailer appears

    Ooh, that looks rather good. Some more indications that the villain may indeed be Khan or someone very like him despite all the frantic back-pedalling. Interesting scene at the end of the trailer there - can anyone identify exactly what is making that big wave? :eek: