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  1. Tirick

    Modular 3d Hex Terrain (Hills)

    Thank you mate, I noticed as I was uploading the .zip PDF files for the hills. Goddamn asshat. Nevertheless, I rebuilt the frontpage so it is a little sparse at the moment. I deleted the data just in case he dumped something into it. At least the store was unaffected. I Reset all layered...
  2. Tirick

    Modular 3d Hex Terrain (Hills)

    I could sell these, yes (Copyright in Canada is automatic with the creation of unique works), although I am choosing not to. I have things I am proud of, that are truly my own, unique designs, the Paper Protagonist series for example. Those I am happy to sell. These however, I'd rather see used...
  3. Tirick

    Modular 3d Hex Terrain (Hills)

    It is really not a lot of work to convert them to .pdf. I'll see about getting that done tonight. Set #2 is complete modeling/texturing, I just need to lay out the .pdo files and make instructions. I was originally going to combine road and rail, but I'd rather separate them for now. Included...
  4. Tirick

    Modular 3d Hex Terrain (Hills)

    I hope to make some more. Have my eyes on making an Atlas and a Jenner next. I've finished compiling the Hill Set, and will begin finishing the road/rail set soon, with any luck. The .zip file is too large to share here (55 Megs) so it will be available exclusively in my paper model store...
  5. Tirick

    Scissors

    The only risk with scissors (indeed with any blade) is that if they are not extremely sharp they will shear and distort the paper. Your best bet is to use a metal straight edge, a cutting mat and a replaceable or breakaway razor or exacto knife, one with a fine tip/blade. Also, super-small...
  6. Tirick

    Modular 3d Hex Terrain (Hills)

    Thank you Rhaven! Apparently it is possible, if only just, to make 1:1000 scale mechs. For reference, that Canadian penny is about 18 mm in diameter. I didn't make the toes, I'm sure you'll all forgive me. In retrospect, if I was to make this a 'thing', if make it card...
  7. Tirick

    Modular 3d Hex Terrain (Hills)

    A lot of the parts will be interchangeable with the road elements, which I will start to model/texture soon. I'm still stumped on the track curves, so I might start on roads before tackling that. Bridge elements, both river/depression crossing and level 1 hills. The grade is a little steep...
  8. Tirick

    Modular 3d Hex Terrain (Hills)

    That is a nice board in the pic you've shown, is that a gaming store near you, or your own board? I have a bit of OCD when it comes to scale. I love TT games, but this one in particular has a nasty scaling difference. When I design buildings they'll be to 'proper' scale. I made a few scale...
  9. Tirick

    Modular 3d Hex Terrain (Hills)

    May I humbly offer up tracks/trains: The train shape (and rough texture) is based on the ICE trains the Deutsche Bahn employs. They elements are modular, so you can have as long a train as you would like. They are also independent of the track, which is comprised of a lot of independent...
  10. Tirick

    Modular 3d Hex Terrain (Hills)

    It would work for any game needing/using hexes. Hexes are superior for many games, although grids dominate most games. Easier to make I suspect (or a predominance of square interior combats). I am now out of coloured ink, so you'll have to live with 3d images for now. I still have to add the...
  11. Tirick

    Modular 3d Hex Terrain (Hills)

    I honestly cannot say how/why the pique to design strikes me, although this one was clearly influenced by my discovery of the rerelease of the FASA Battletech rules, and the pending Mechwarrior MMO. As the title states: Modular Hexagonal 3D hills. Obviously this is designed with Mechwarrior in...
  12. Tirick

    Valkyrie - New Model (WIP)

    I use Blender to model, and GIMP to texture. Both are free software, and excellent products.
  13. Tirick

    Valkyrie - New Model (WIP)

    It has been a while since my last update, I know. I worked on a physical model of my B-Wing cockpit for a fan-film, played some GW2 (among other games) and generally took a bit of a break. Well, here we have a rough-textured interior. UV mapping was a bit of a pain, but I used projected UV's...
  14. Tirick

    Searching for specific scales on the site

    One of the things I've played with, on the subject of plastic/paper mixing, is printing the card model onto sticker-sheet and then applying that to sheet styrene for cutout patterns. This gives you the excellent patterns alongside the versatility of plastic without the manual math. Scale is...
  15. Tirick

    ARMORMAN's WARHAMMER 40K Models Thread

    :eek: They are not toys! They are models.
  16. Tirick

    building my own millenium falcon

    That looks amazing! I'd say the cockpit looks just fine as it is, although it is hard to tell from the films. Certainly it looks like the exterior when it was in the Space Slug.
  17. Tirick

    Valkyrie - New Model (WIP)

    Speaking of scale, out of dumb curiosity, does anyone know the actual length of the model? I know what the canon length of aircraft is, and I've modeled it in my standard 1:50, but I don't know what the printed sizes should be. Rescaling is easy, I just want to be sure is it close enough for...
  18. Tirick

    Valkyrie - New Model (WIP)

    I've made a little bit of progress (in my spare time) on the interior. The walls (and greeble) are now modeled, the bench and ceiling have yet to be completed, as well as the UV textures. As there are so many components, it will take a while just to lay out the UV map. I am still working out...
  19. Tirick

    Valkyrie - New Model (WIP)

    Still working on the interior, but while you wait: I should note, this is the first obvious deviation from the stock model. The doors are rectangular in the actual kit; I've elected to go this route, which I think looks better (and fits better with the way I've modeled the 'box') I've been...
  20. Tirick

    Valkyrie - New Model (WIP)

    Thank you; yes, I'm planning a full interior with benches and all. If I can swing it, I'll make the gun swivel mounts actually swivel, although that may be beyond the limits of the medium. One of my favorite parts in Space Marine thus far (I've not completed it yet, I'm stuck on a boss fight)...