tas star trek cargo-2 vessel

you caught my attention when you mentioned you were unfolding it. looking forward to see what you're coming up with!
 
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I think it is so cool that you are making this!! :)
 
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Just a small heads-up: It's been a long time but rest assured, this project is not forgotten! :)

I have tinkered with the model a bit and brought it closer to the model used in TOS:

antares6.jpgantares7.jpgantares8.jpg

A few minor things are still to do. I'm working on several projects in the queue to bring them forward and this is one of them. Please be patient, the Antares will be coming (not so soon but she will be there)! :)
 
In the show:

View attachment 217745

"on screen":

View attachment 217746

;)

One thing I noticed: If you skip the head and move the deflector dish you will get a model of the unmanned cargo drones from TAS, so I guess we will have a nice option with this one. :)


The best thing to be found in my Easter basket since the Cheerleader convention of '85!

[talk about breaking some eggs...]


Great news! Very excited to hear this! I'ver tried over the years to make directions for another kit attempt but I could never coordinate with the author well.

This is an exciting entry into Papermodeldom and the first new Trek kit I have seen in years!



Thanks!
 
Thank you for your kind words! :) The model needs a rigid frame to keep the head and tail up. I may have found a way to solve this. Stay tuned! :)
 
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Just a small heads-up: It's been a long time but rest assured, this project is not forgotten! :)

I have tinkered with the model a bit and brought it closer to the model used in TOS:

View attachment 217744View attachment 217743View attachment 217742

A few minor things are still to do. I'm working on several projects in the queue to bring them forward and this is one of them. Please be patient, the Antares will be coming (not so soon but she will be there)! :)
This is a very interesting design. It is will make for a great addition the Starfleet collection. There are two other tugs in the resource section:


 
This is a very interesting design. It is will make for a great addition the Starfleet collection. There are two other tugs in the resource section:


Those are the "other" transport craft; the one from the episode "The Orion Pirates." That ship was more of a transport than a "tug." It featured prominently in the early part of the episode with a crew, distinct ship chest emblems, and even showed interiors of the ship. That was a good episode and also the first time Orion males were depicted in Star Trek (setting the president that Orion males were far larger in size than human males).

The one that Revell-Fan is working on was featured originally in a TAS episode "More Troubles, More Tribbles," penned by David Gerrold; the same author of the more well known TOS episode "The Trouble With Tribbles." A very popular episode (and had quite a history of controversy...but that would be another Thread!), the animated MTMT was a sequel to it, of sorts.

In the original animated MTMT, the vessel was an unmanned drone; a tug for carrying freight and even towing cargo pods. Two of these ship designs were featured prominently throughout the episode.

When the remastered versions of TOS came out, the Episode Charlie X included an update; this ship design with a command section (or primary hull). This Antaries was the vessel delivering the guest character at the beginning of the episode (don't blink, you'll miss it). It was also featured as a replacement of the Woden Class ship, automated freighter, that the M-5 destroys in "The Ultimate Computer," in the remastered version (I always preferred the reuse of the DY-100, as was done in the original broadcast, but I understood the logic of the change).

What exciting about this proposed model is that it will permit either the animated version (made by one other paper modeler designer, but w/o directions, making assembly a challenge) or the digitalized "live version" from Charlie X. Its an interesting ship design and one of the better of the TAS era. I've wanted to build this one for quite some time.

Thanks Revell-Fan!
 
@THE DC : You are welcome! Thank you for your indepth analysis. I love those background stories. It's such a conicidence that "Star Trek" is in syndication here again today. And guess what, "Charlie X" was the second episode shown. So I was able to grab a high-res screenshot of the remastered scene. And here she is, in her full glory:

antares-charliex.jpg

:)
 
Just for the record, the link you guys provided lasted 1:06 minutes, and just had links where to watch Star Trek for pay. Kind've useless, they may have been something before, but they are both leading to the same page. ;)
 
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;)

Thank you very much for your offer. It is highly appreciated. :)

Right now I am busy making add-on parts for the Hover Mobiles and rigging up a Ford F-550. The first is part of the ongoing HM build thread, the latter has an ETA which means it must be completed next asap. As a result everything else which does not have an ETA is pushed back. This includes the instructions for the Med Sled, the Return of the Jedi AT-ST, the R5-D4 mod and the public release version of the kitchen. The parts pages of all of these kits are ready for release, I just do not get to making the instructions. Then there is the pile of WIPs like the big Viper, Ranger 3, the Turbobike, the Aurora, the DeSanto Viper and the Cargo Vessel here.

It would be great to have a papercrafting pipeline, like a group of people who would divide the different tasks among themselves (CG modeling, unfolding, adding flaps, texturing, test building and feedback and making the instructions). However, getting all these people together would be hard because every one would need to work with the same programs to make sure that the results are consistent and interchangeable and each one must understand the workflow and the "technicalities of papercrafting" (e.g. how much detail is necessary, when does a part become unbuildable, is it best to make a part 3D or use a texture effect). Using the same programs would enable the crew members to switch and take over tasks depending on time and interest. In addition, a close communication between the members would be imperative in order to coordinate the tasks and process feedback. One of the best examples for this is the Galactica ship pack unfolding project in the "Jay's Galactica is lonely" thread. There, a group of fans came together to unfold Galactica models which were created as a mod for the "Star Trek: Bridge Commander" game. The models were already there, so the CG modeling and texturing process was already done. Each member of the group took a model and unfolded it to create a paper model of the ship in question. By dividing the amount of work among themselves they unfolded the models in light speed and created a huge variety of different ship models which had never been available in any form before. I was so impressed by their work that I decided to join the forum and to start making my own paper models to give the whole community something back.

Rigging up such a pipeline would be a papercrafter's dream because it would make creating new models much easier. However, there is a danger. Increasing the output of models is not a bad idea but if you go overboard with it you may become prone to overwork and stress. This is a hobby after all and should give you fun and enjoyment. In addition, the coordination may become difficult if your friends live in different time zones, have different opinions and so on, not to mention the possibility to get a seize and desist note from IP holders (which happened to Paragon). So for now the pipeline idea is what it is, just an idea, something to dream and theorize about. :)