Valkyrie - New Model (WIP)

Discussion in 'WarHammer40k' started by Tirick, Mar 22, 2012.

  1. Tirick

    Tirick Member

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    I will be the first to admit that I have a terrible track record with project stalls, but apparently my muse wants me to design one of these (for the moment anyway).

    I looked over the kits available: Flarebaffled's is awesome, but without an interior or a UV map I don't want to build one. Patoroch's is good, but too boxy. I could try mucking with the models from one of the games, but it will come down to having to edit anyway, so why not just make my own?

    So, here we go. I'm working off of drawings from the Imperial Armour book, as well as reference pics, so this may not be 100% to the model, but I personally don't care. I will be making it with high relief and raised details however. I have not decided if I will go the wlock route and make it UV friendly with actual maps and such, although I am horrible at hand-painting large models so I may, just for my own sanity.

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    It's pretty rough yet; it will have landing gear, gear bays and a full interior with positionable doors in addition to the aforementioned physical detailing.

    Enjoy!
    Tirick
  2. lehcyfer

    lehcyfer Member

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    If this is going to be better than Patoroch's then I'm very interested :)
  3. Sanginus

    Sanginus Member

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    :thumb:
    I´m interested to, looks good so far
  4. Zathros

    Zathros Guest

    Looks good to me! :)
  5. Tirick

    Tirick Member

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    Apparently I'm painting it...

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    The base color is a bit rough; I'm playing with how to get a nice city-camo. All of the detail (except the decals) is raised/laminated. I still need to add shading/roughing detail as well. I will be releasing a no-colour version as well, for those who don't want to use my schema.

    For the curious Corvidia is the homeworld of my Imperial Guard army, as far as I know, it is not a canon world. The final 'release' will not include the world-specific markings (unless someone want them), but I need them for my eventual build.

    Tirick

    PS ;) I won't say 'better', just more to my liking. Expect errors compared to the 'real' model.
  6. silveroxide

    silveroxide Well-Known Member

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    Any photos? I do not seem to view any graphics. I would like to see what your version will look like.
  7. lehcyfer

    lehcyfer Member

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    There is 7 pics already - you've got some problems on your computer, silveroxide...
  8. Tirick

    Tirick Member

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    I've got them linked in the post, rather than embedded silver, maybe that's the issue. If you can't resolve it, I can embed some in a post for you.

    More progress: further texture detail on the nose and the rough-in of the cockpit elements. These will mostly be the 'base' parts. Lamination parts will make up the consoles proper (and the detail on the inside of the cockpit will also be laminated).

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    Enjoy,
    Tirick
  9. Zathros

    Zathros Guest

    I like the texture you put on it. Very nice! :)
  10. Sanginus

    Sanginus Member

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    Hi, looks nice,
    but I would find a red texture very nice. :twisted:
    It would be a something different,
    brown, gray and green, there is already a lot of designs.
  11. pechedelavarga

    pechedelavarga New Member

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    wow very good job i like so much this model
  12. Tirick

    Tirick Member

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    The first texture I will admit is for me; I want one (who am I kidding, I want a squadron of these beauties) for my Cadian style army, which is painted in city camo. After that, I may play with other textures, yes, although I intend to release the UV map so that anyone can make/share their own patterns.

    Thank you all for the interest!

    Tirick
  13. Zathros

    Zathros Guest

    Your store is awesome. What's really amazing is how almost everything is FREE! Awesome generosity on your part! :)
  14. Tirick

    Tirick Member

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    While I still have some work on the textures to do (the lights, optic elements, and shading particularly), the hardpoints on either side of the cockpit and the sensor suite on the nose are now modeled and mapped:

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    You should be able to see some of the lamination layers, although I am designing the textures so that you can just build the one layer if required. The 'blue' is meant to be metal, hard to say if it works or not.

    Tirick
  15. Zathros

    Zathros Guest

    Looks great! I think the textures are great too! The detailing just adds to everything! :)
  16. Tirick

    Tirick Member

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    I'm sorry if the pics are not showing significant progress, I find the diary of development helpful.

    I have some interference problems with the wings and the side doors with the current design, which I will have to adjust to accommodate. I'll likely need to shift the wing root up, which will hopefully not cause problems with the fit of the engines.

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    Tirick
  17. Tirick

    Tirick Member

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    The exterior 'box' is complete, leaving only the UV map and textures to be generated. As with the nose, there is a lot of lamination detail here. The wing root will be modified to house the upper track for the door, which seems the only way to leave the general dimensions of the model intact.

    All three doors will be moveable. I've not yet figured out how to keep the rear door closed however. I will be modeling interior detail as well, including benches along the center and side guns for those who wish them.

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    Enjoy,
    Tirick
  18. Zathros

    Zathros Guest

    Having to worry about keeping the rear doors closed, addresses the reality that we, as adults, do play with these models, not toys, we make. :)
  19. ARMORMAN

    ARMORMAN FOUNDATION CORNERSTONE

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    Heh, If you don't make engine and weapon sounds as you fly your model around the room, you aren't a model builder...
  20. arkon

    arkon Member

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    true, very true