Trek: Nebula Class Design Thread

Discussion in 'Science Fiction & Fantasy' started by Master-Bruce, Feb 7, 2014.

  1. Master-Bruce

    Master-Bruce Active Member

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    Thanks bud. I'm at a point now where I'm creating textures from scratch for the pod or modifying the Galaxy class images more heavily to fit my pylons. But we're getting there.
  2. D-WHALE

    D-WHALE Utopia Planitia Engineer

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    any response from Robert Bonchune?
  3. Master-Bruce

    Master-Bruce Active Member

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    No mate. I haven't messaged him yet though. I thought it best to add him first then introduce myself. But nothing yet. I've found some extra pics on Doug Drexler's Facebook albums though. They're useful.
  4. D-WHALE

    D-WHALE Utopia Planitia Engineer

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  5. Master-Bruce

    Master-Bruce Active Member

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    Most but not all. Thanks for that buddy! :)
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  6. Master-Bruce

    Master-Bruce Active Member

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    Getting more done. I also made a change to the rear end. I'd interpreted some reference pics wrongly so needed to tweak it to add the odd shuttlebay in the engineering hull.

    Also, more textures added. NebWIP5.png NebWIP8.png
    Don't all reply at once guys! It's getting hard to keep track. LOL! :D
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  7. bgt01

    bgt01 Exemplary Confidant

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    Looking good, ELB. Keep it up!
  8. Master-Bruce

    Master-Bruce Active Member

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    I certainly shall. :)

    NebWIP12.png NebWIP13.png

    Got the pod mostly done now. It wasn't as bad as I'd feared.
  9. zathros

    zathros -----SENIOR---- Administrator Moderator

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    Just out of curiosity, what software are you using for this? It looks great. I just wonder the software being used. You mentioned using the Lightwave models, and I wondered if you were using the end result, or the actual file, and what software you are using for modeling.

    I always thought that from a structural point of view, these ships made the best sense. Some of the ships look too unwieldy.
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  10. Master-Bruce

    Master-Bruce Active Member

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    The software I use is Metasequoia. The 3d models are my own creations though. "LIGHT WORKS" are responsible for the original images I've used to help me create textures for my 3d model. But it's all done in Metasequoia.
    Last edited: Feb 12, 2014
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  11. zathros

    zathros -----SENIOR---- Administrator Moderator

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    I thought so. UHU02 uses Metasequoia also. Very interesting program. Textures are my weak point, I am not ashamed to say. I am in awe of the textures you, D-Whale, BGT01 and a few others make. :)
  12. D-WHALE

    D-WHALE Utopia Planitia Engineer

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  13. zathros

    zathros -----SENIOR---- Administrator Moderator

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    He must have switched. A couple of years back he was using it. Oh we.., learn something new everyday. I have Adobe CS3 and CS5, gotta start playing with them. Oh, yeah, I wasn't wrong, may none of us ever be "wrong", I just wasn't right! :)
  14. Master-Bruce

    Master-Bruce Active Member

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    For texturing I normally use Paint Shop Pro. I've used it for years so know it better than other tools out there.
  15. D-WHALE

    D-WHALE Utopia Planitia Engineer

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    but you pre-texture your models also via Metaseq like i do! the final texture i do with Corel Photopaint and/or with Corel Draw! I work with it more than 10 years! I did the texture for the Klingon Ent-BoP and my Bajoran vessel (and of course the other models) with CPP

    Deckel1-1.jpg

    antrieb1-1.jpg

    Nase-US5.jpg
  16. Master-Bruce

    Master-Bruce Active Member

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    Yeah. Though I don't always go back over the texture after unfolding. It depends really on how it all looks after going through Metasequoia and then Pepakura.
  17. Master-Bruce

    Master-Bruce Active Member

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    While we're on the subject of creating textures.

    I'm designing a Boeing 747 for my son who loves planes. For this one I'm pre-texturing it the way D-Whale describes. Applying basic textures in Metasequoia, then once it's unfolded I'll go over this again to add more detail and the colour. Here's basic textures on the main fuselage.

    747-1.png

    Though for something more basic like Thunderbird 3, I just applied final textures in Metasequoia and left them on for the unfold and eventual release. I didn't see a need to do any tidying up on this as i liked how the unfolded parts looked without any special treatment.

    Image17.jpg

    I think both methods are equally ideal for detailing a model. Though the pre-texture method is best for having lots of fine detail in high res parts sheets.
  18. SonicJordan

    SonicJordan New Member

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    Nice design! Keep up the good work!