Star Wars Clone Trooper Helmet Build

Discussion in 'Science Fiction & Fantasy' started by angevine, Jan 16, 2011.

  1. angevine

    angevine Member

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    Hi, Just thought that I should start posting about my latest build.

    I have started to build the 501st Legion Clone Trooper Phase 2 from Star Wars Ep. 3 Revenge of the Sith available from http://pepakuracollection.wikia.com/wiki/Star_Wars_Pep_Files

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    I will post some build pics as soon as I unload them from the camera.
  2. angevine

    angevine Member

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    Finally got some pictures downloaded from the camera.

    Started the build with the top of the helmet (page 1).

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    This is a really nice build to do as all the parts are connecting together really nicely (so far) and appears to be designed to be build in layers rather than make certain parts and then try and fit it together.

    More pics to come soon as I build more.
  3. SEBRET

    SEBRET Member

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    looks interesting enough to try, just so many already in the bin, lol
  4. greenelf1967

    greenelf1967 Member

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    I have looked at this before and I believe I even have it somewhere, but have never built it so I will keep a gracious eye on your nice build.
  5. angevine

    angevine Member

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    A bit more progress this weekend.

    I completed the cap of the helmet all the way down to the brim and then concidered my options for the next phase. I decided to build the next bit from the bottom up to then combine the two when it appeared best to do so.

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    Happy with the build so far, will update again soon.
  6. angevine

    angevine Member

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    Whilst the build continues it is now apparent that it is far to big to be 1:1 scale. I am unsure how much bigger it is at this stage as I have no reference information as to how big a 1:1 scale helmet would be.

    The measurments for this model printed onto A4 paper without scaling is

    Height: 370mm

    Width: 280mm

    If anyone has any info as to how big this should be then I would appreciate the info so I can try for a rebuild.

    In the meantime, I will continue just so that I have'nt wasted my time so far!
  7. Aussie Phantom

    Aussie Phantom New Member

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    Hi, I'm building a similiar Helmet.

    The one I am working on is an Ep.3 (Phase 2) clone trooper helmet that comes with a set of Macro Binoculars and is textured to the Markings of "Commander Bly". This one is 350mm high in it's standard form.

    I was working on 325mm high as being a good size (300mm for the Helmet and 25mm for the mohawk) but the pepakura model was locked and so I couldn't rescale it (or redo the unfold or texture). In the end I simply calculated the size I needed as a percentage of the origininal model (to get 325 from 350 - I used 93%).

    For your case if you can't rescale the model in Pepakura I'd print it at 88% (370/325 = 0.878)

    I agree that you should continue with the build I'd love to see it finished!

    Best of luck!
  8. angevine

    angevine Member

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    Aussie,

    Thanks for the print settings.. I'll re-print and start that when i'm finished with this one. Then I can do a side by side comparison for others. Plus it will give my fiancee reason to say "where the hell are you going to put that?"

    Regards
  9. oriod01

    oriod01 Member

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    Great looking build! When your fiancee becomes your wife, it will become, "You are not keeping that in MY house!" Don't be in a hurry to tie that knot (that's when she becomes your only hobby), LOL.
  10. angevine

    angevine Member

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    We've been engaged 10 years so I guess we had better get married soon.. sign1
  11. MTK

    MTK Active Member

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    Nice build, did you finish this?
  12. angevine

    angevine Member

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    Sorry, been busy with work. Will get back to it today and upload some more pics later.
  13. ashal2

    ashal2 New Member

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    if i wanted to ake my owen pe file what prog. would i use
  14. MTK

    MTK Active Member

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    That all depends. What do you want to make it from? Do you want to make it from an existing mesh, or do you want to make it from scratch. Either way you're probably going to need Pep and Met to start. If you already do CG work in other environments, than all you have to do is import the model, if it's s supported type and then go from there.