I have been using sketchup for a short while. It's very easy to get into, which is why I've stuck with it. I've gotten pretty good at using it to make some fairly complex models. It's easy to apply textures to models in sketchup as well, and it exports to a variety of formats. Now I realise that I want develop my 3d skills more. I would like to make card models more efficiently, as well as make sweet 3d artwork. I've read on this forum many times that Rhino is the 3d package of choice for card modelling. What I want to know is, why is it better than Maya for card modelling? Is it the (unroll/flatten) feature I've read about previously? If that's the case, couldn't Pepakura be used to perform that action? Why is Rhino better than Maya? (if that is the case) I have seen many, many tutorials/videos for learning Maya, as well as Maya appearing to be a popular choice for many 3d artists. Is there a particular technology feature/tool in one or the other that users desire? I'm just trying to understand why Maya seems to have more support in it's user base, and whether Maya is a better (overall) 3d package than Rhino is. I know this is a long post, but I'm about to make a significant investment of time in learning Rhino or Maya, and I'd like to make a good choice. Thanks!