my layout

audiowizard1

New Member
Jun 22, 2004
8
0
1
48
hi all here's my layoutits around the walls in a 9'x9' room.
the curved switches will be #6.5 walthers.
let me know what you think.
thanks
Gene
 

audiowizard1

New Member
Jun 22, 2004
8
0
1
48
layout diagram

ok i got it now had to resize the image
the room is 9 by 9. and the layout is 1 foot wide around the walls.
thanks for looking.
Gene
 

Attachments

  • Layout 02.jpg
    Layout 02.jpg
    33.5 KB · Views: 341
Jun 30, 2003
678
0
16
54
Raleigh, NC
Visit site
Not bad

Looks like a pretty good rural line. lots of long runs with a little bit of switching, and lots of room for later expansion.

My only question is how do you get in there? a duckunder looks likely, but the question becomes how much you want to 'duck' :)

depending on where the door is, you light consider a liftout or drawbridge to access it.
 

TrainClown

Member
Apr 17, 2003
861
0
16
66
Saskatchewan, Canada
Visit site
Lift-outs and Lift-bridges

Yup! SS has it right. A lift-bridge is better than a duck-under any day. And before you make up yer mind on what to do, go visit this site:

http://members.shaw.ca/sask.rail/model-book/liftout/liftout.html

Arrrrre. That be theee wone, it is. ;) :rolleyes:

I like your track plan too.

TrainClown :wave:

Just a teaser..........by gum :)

liftout1.jpg
 

audiowizard1

New Member
Jun 22, 2004
8
0
1
48
duck under

hi guys.
there realy isnt a duck under the layout is 72 inces high.
had to be over other furnature.
the straight sections arnt that long due to the 24" curves.
but i can live with that trains look beter on tne curves than if i had gone with smaller ones.

Thanks
Gene
 

Russ Bellinis

Active Member
Feb 13, 2003
4,501
0
36
78
Lakewood, Ca.
Visit site
I don't know what your plans are for uncoupling ramps, but I would suggest KaaDee magnets on a bell crank that would swing the magnet out of the way except when you want to uncouple cars. That way you don't get nusance (spelling) uncoupling. 72" off the floor is probably too high to use any of the various manual methods of uncoupling unless you build foot stools to raise you up to a higher level at the points where you will be switching out industries. The overall plan looks excellent. You have a main for some continuous running, plenty of room for scenery, and enough industries to make switching fun.