Although I could never master the controls and I'm repeatedly blown up I've always found the idea of the machines on Mechwarriors fascinating. Lately I've been itching to make a new, relatively complex model completely from scratch and I thought that since this subject fires up my imagination so much it would be ideal as a first try.
So far I have got the model made in Blender and I'm in the long, slow process of UV mapping the thing.
I wouldn't say it's canon to the Mechwarrior game but I guess it would be classed as a light mech. Those things on it's shoulders will be missile pods and it has a modest nose mounted machine gun.
It's been an interesting learning experience thinking about the way the individual parts go together and I think my experience with plastic wargames kits came in handy there.
Any comments and suggestions would be appreciated.
Thanks for reading!
So far I have got the model made in Blender and I'm in the long, slow process of UV mapping the thing.
I wouldn't say it's canon to the Mechwarrior game but I guess it would be classed as a light mech. Those things on it's shoulders will be missile pods and it has a modest nose mounted machine gun.
It's been an interesting learning experience thinking about the way the individual parts go together and I think my experience with plastic wargames kits came in handy there.
Any comments and suggestions would be appreciated.
Thanks for reading!