Launch when ready!

Discussion in 'Science Fiction & Fantasy' started by Revell-Fan, Feb 17, 2013.

  1. zathros

    zathros -----SENIOR---- Administrator

    Joined:
    Apr 6, 2013
    Messages:
    7,403
    Likes Received:
    3,328
    A few more, not much out there! :)

    [​IMG] [​IMG] [​IMG] [​IMG] Clip1.jpg
    Rhaven Blaack and Revell-Fan like this.
  2. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    Zathros, you are a genious! I've been looking so desperately for pics of that plane but all I got was the link to the Toho page... THANK YOU SO MUCH! :)
  3. ASC Mclaren

    ASC Mclaren Member

    Joined:
    Nov 19, 2011
    Messages:
    761
    Likes Received:
    204
    Wow! If that is scale like I think, those are some massive engines!
  4. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    They have to because they are carrying Mechagodzilla to the battle field. If you have the chance, watch the movies to see the plane in action. :)
  5. ASC Mclaren

    ASC Mclaren Member

    Joined:
    Nov 19, 2011
    Messages:
    761
    Likes Received:
    204
  6. zathros

    zathros -----SENIOR---- Administrator

    Joined:
    Apr 6, 2013
    Messages:
    7,403
    Likes Received:
    3,328

    I am still looking. I am quite surprised there are so few pictures and no meshes? :)
    Revell-Fan likes this.
  7. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    Well, soon there WILL be (at least) one mesh! ;)
  8. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    Alright folks, here we go again!

    During the last months I had very little time to continue this project due to a lot of changes and challenges in life. I really got some guilt feelings because I have kept you waiting for so long. ;) Well, it is my nature to finish what I begin. So I have sprung into action again and give you a new update on the Mk. I!

    v40.jpg

    v41.jpg

    I have resized the model to the final scale and am making the final arrangements before unfolding begins. I have reduced the polycount in certain areas to make the parts easier to build and to get rid of a "wavy" effect in the mesh. Second I have added the box recesses for the landing gear (pictured above). Third, the front of the nose has been unfolded. I am now working on the texture.

    Stay tuned, it is getting interesting here soon! ;)
    micahrogers, starbuck, bgt01 and 3 others like this.
  9. Rhaven Blaack

    Rhaven Blaack ADMINISTRATOR Administrator

    Joined:
    Jun 12, 2009
    Messages:
    7,417
    Likes Received:
    2,253
    I am ELATED to see that you are back on this project once again!!!thumbsup
    I am looking forward to seeing the unfold and then your (initial) alpha build.
    blake7 likes this.
  10. ASC Mclaren

    ASC Mclaren Member

    Joined:
    Nov 19, 2011
    Messages:
    761
    Likes Received:
    204
    I am so excited!!!!! That rescale, is it 1:18 by any chance?
  11. blake7

    blake7 Member

    Joined:
    Apr 20, 2012
    Messages:
    408
    Likes Received:
    380
    This is going to be great! Nice to see you back working on it. Can't wait to see how it turns out. I know it will look fantastic when you are done.
  12. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    Hmm.......... 1:18 = 0.055555555555555....... That produces a periodical number....... I am sure SketchUp is unable to deal with that and would crash......... :Computer::fight::witch1:

    Anyway, it would be impossible to enter that number. I would be sitting in front of the screen forever to type the "5"s one after the other.........

    Experience has shown that editing a mesh in SketchUp is easier when the model is bigger. I tell you what, the original file was made in 1:1 scale. It was the easiest way to translate the original dimensions to the digital realm. So in theory the mesh could be used to make a life-size prop for your backyard (after some adjustments, of course ;) ).
    Last edited: Apr 4, 2015
    ASC Mclaren and Rhaven Blaack like this.
  13. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    P.S.: 1:24 is another BAAAAAAD number......... It has a recurring "6" at the end...............

    What do you think of 1:100? That makes a pretty elegant number.... Surely, you would need some slim fingers to build it, but as soon as there are artists creating sculptures in the eyes of a needle, that idea would not be too bad, would it? ;)
  14. Rhaven Blaack

    Rhaven Blaack ADMINISTRATOR Administrator

    Joined:
    Jun 12, 2009
    Messages:
    7,417
    Likes Received:
    2,253
    Making a life size model of the MK-I Viper would be VERY COOL! If I had the space, I would give it a go!

    By the way, What is wrong is "6"? In Imperial measurement, I am 6 ft, 6 in. tall. :cool:
    ASC Mclaren likes this.
  15. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    Nothing wrong with the "6". But the he "6" from "1:24" is recurring, it would be impossible to enter that number. I would be sitting in front of the screen forever to type the "6"s one after the other.........

    Oh, it seems that I have a déjà vu of some sorts.... Like I would be sitting in front of the screen forever to type the same paragraph one after the other..........

    :D:D:D
  16. ASC Mclaren

    ASC Mclaren Member

    Joined:
    Nov 19, 2011
    Messages:
    761
    Likes Received:
    204
    One could enter a number, say 0.0555 or maybe 0.0556, because after the ten thousandth place I figure that is accurate enough. Just trying to be helpful.

    Although a 1:1 viper would be so very cool, especially for getting to work.
    Revell-Fan and Rhaven Blaack like this.
  17. Rhaven Blaack

    Rhaven Blaack ADMINISTRATOR Administrator

    Joined:
    Jun 12, 2009
    Messages:
    7,417
    Likes Received:
    2,253
    I have to agree with @ASC Mclaren, a 1:1 scale Viper would be pretty cool!thumbsup
    The only problem that I would see is that the FAA (Federal Aviation Administration) might not like it and the US Military may have a problem with it as well. :p
  18. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    Hmmm... Sure, "one" could do it, but ... Naw, I always say, IF you do it, do it RIGHT. So NO thousands or millions. :p:cool::D

    What about disguising it as a trailer towed by a truck or a Hummer?;)
  19. zathros

    zathros -----SENIOR---- Administrator

    Joined:
    Apr 6, 2013
    Messages:
    7,403
    Likes Received:
    3,328
    I can use the "ExtractWireFrame" command in Rhino which will extract a wire frame from any SketchUp file, which allows me to remove any line I do not need, then take lines, connect and smooth out what is necessary , and make unfoldable, developable panels from them. Usually with a .skp file, that means removing at least half of all the superfluous information. I do not know why that program needs so many triangles to make a part. If you load, or send me a file, I can show you what I mean, send me a P.M. if you don't have my email. :)
  20. Revell-Fan

    Revell-Fan Co-Administrator Administrator

    Joined:
    Aug 1, 2009
    Messages:
    5,889
    Likes Received:
    3,535
    I appreciate your offer but at the moment everything works fine. The only real challenge I am facing now is making the texture. :)