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Discussion in 'Science Fiction & Fantasy' started by Revell-Fan, Feb 17, 2013.
A few more, not much out there!
Zathros, you are a genious! I've been looking so desperately for pics of that plane but all I got was the link to the Toho page... THANK YOU SO MUCH!
Wow! If that is scale like I think, those are some massive engines!
They have to because they are carrying Mechagodzilla to the battle field. If you have the chance, watch the movies to see the plane in action.
I am still looking. I am quite surprised there are so few pictures and no meshes?
Well, soon there WILL be (at least) one mesh!
Alright folks, here we go again!
During the last months I had very little time to continue this project due to a lot of changes and challenges in life. I really got some guilt feelings because I have kept you waiting for so long. Well, it is my nature to finish what I begin. So I have sprung into action again and give you a new update on the Mk. I!
I have resized the model to the final scale and am making the final arrangements before unfolding begins. I have reduced the polycount in certain areas to make the parts easier to build and to get rid of a "wavy" effect in the mesh. Second I have added the box recesses for the landing gear (pictured above). Third, the front of the nose has been unfolded. I am now working on the texture.
Stay tuned, it is getting interesting here soon!
I am ELATED to see that you are back on this project once again!!!
I am looking forward to seeing the unfold and then your (initial) alpha build.
I am so excited!!!!! That rescale, is it 1:18 by any chance?
This is going to be great! Nice to see you back working on it. Can't wait to see how it turns out. I know it will look fantastic when you are done.
Hmm.......... 1:18 = 0.055555555555555....... That produces a periodical number....... I am sure SketchUp is unable to deal with that and would crash.........
Anyway, it would be impossible to enter that number. I would be sitting in front of the screen forever to type the "5"s one after the other.........
Experience has shown that editing a mesh in SketchUp is easier when the model is bigger. I tell you what, the original file was made in 1:1 scale. It was the easiest way to translate the original dimensions to the digital realm. So in theory the mesh could be used to make a life-size prop for your backyard (after some adjustments, of course ).
P.S.: 1:24 is another BAAAAAAD number......... It has a recurring "6" at the end...............
What do you think of 1:100? That makes a pretty elegant number.... Surely, you would need some slim fingers to build it, but as soon as there are artists creating sculptures in the eyes of a needle, that idea would not be too bad, would it?
Making a life size model of the MK-I Viper would be VERY COOL! If I had the space, I would give it a go!
By the way, What is wrong is "6"? In Imperial measurement, I am 6 ft, 6 in. tall.
Nothing wrong with the "6". But the he "6" from "1:24" is recurring, it would be impossible to enter that number. I would be sitting in front of the screen forever to type the "6"s one after the other.........
Oh, it seems that I have a déjà vu of some sorts.... Like I would be sitting in front of the screen forever to type the same paragraph one after the other..........
One could enter a number, say 0.0555 or maybe 0.0556, because after the ten thousandth place I figure that is accurate enough. Just trying to be helpful.
Although a 1:1 viper would be so very cool, especially for getting to work.
I have to agree with @ASC Mclaren, a 1:1 scale Viper would be pretty cool!
The only problem that I would see is that the FAA (Federal Aviation Administration) might not like it and the US Military may have a problem with it as well.
Hmmm... Sure, "one" could do it, but ... Naw, I always say, IF you do it, do it RIGHT. So NO thousands or millions.
What about disguising it as a trailer towed by a truck or a Hummer?
I can use the "ExtractWireFrame" command in Rhino which will extract a wire frame from any SketchUp file, which allows me to remove any line I do not need, then take lines, connect and smooth out what is necessary , and make unfoldable, developable panels from them. Usually with a .skp file, that means removing at least half of all the superfluous information. I do not know why that program needs so many triangles to make a part. If you load, or send me a file, I can show you what I mean, send me a P.M. if you don't have my email.
I appreciate your offer but at the moment everything works fine. The only real challenge I am facing now is making the texture.